No Man’s Sky – Defining the Future of Gaming?


We’ve heard it a thousand times; the claim that a single game is going to revolutionise the gaming industry…

But for once, this claim may actually become a reality, with the release of No Man’s Sky set to be released next year (2015). This will finally be a game for everyone to get excited about, whether they are hardcore gamers or a casual player – the variety of options for gameplay in No Man’s Sky are what Hello Games really pride themselves in.

The concept for No Man’s Sky is a game which has multiple options of gameplay for each individual player to play the game how they want to play it. For example, a player can focus on exploration, trying to be the founder of planets or animal and plant species, or on upgrading their ship until they have the ultimate spacecraft. If none of these appeal, you even have the option of travelling through space, battling enemy ships and becoming king of the skies.


The way the game works is that it is a procedural generated open universe – it goes on forever and is generated randomly as players explore deeper into the universe. Each planet is formed via a series of algorithms, which will determine the planet’s climate, design, colour, flora and fauna. Every little thing is procedural generated to ensure every single planet is different, along with every animal and every plant. Each world has its own ecosystem with potentially “unforgiving conditions, such as desert worlds with large carnivorous” worms.

When asked about the game, Hello Games said,

No Man’s Sky has been in our heads for a very long time. In fact, it has its roots in Sean Murray’s experiences growing up on a ranch in the Australian outback. It was the true middle of nowhere, where if something went wrong you were told to just stay where you were and light a fire at an exact same time every day, and hope that someone would find you.


Hello Games then went on to add “The night sky was filled with more stars than you’ve ever seen, and we’ve all thought that this is exactly where video games would go, video games that contained the whole universe, and you’d be able to visit it all. No Man’s Sky takes that jump – it’s the game we’ve always wanted to make.”

The producers of No Man’s Sky are, surprisingly, a small Indie company based in Guildford the county town of Surrey in the UK. Hello Games was formed in July 2009 by former employees from other well-known video game companies such as Criterion Games, Electronic Arts, and Kuju Entertainment. Hello Games have announced that the 64-bit seeding key to be used in the final game (they are currently using a 32-bit number processor) will allow for more than 18 quintillion (18,000,000,000,000,000,000) possible planets.

Do you think this could change how games are made in the future? Let me know in the comments below on what kind of impact you think a game like this could have.

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  1. Bill

    I am super excited about this game and have been watching it since it was relieved at E3 2014 (might be wrong on that date). But saying that its changing the face of gaming is a bit much. Its basically Minecraft and Starbound wrapped in an ultra HD shiny coat right? I think Minecraft changed gaming forever, these games are expanding on that core experience, which is a good thing of course. Hope that didn’t sound trolly, i’m a fan of the game and your site.

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