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Recently, the hotly anticipated debut of everyone’s favourite spinning bandicoot on next generation consoles finally arrived, Crash Bandicoot N’Sane Trilogy. After very few good titles in recent years, the question has arisen:

Is it worth it?

Yes. Simple answer. Thanks for reading!


Whilst yes is the simplest answer of all, and the one I believe in; that wouldn’t be a very helpful article in helping you decide whether you should pick this title up (which you definitely should). So here we go:

7 Reasons Why Crash Bandicoot N’Sane Trilogy is worth every last penny

Nostalgia Alone



Nostalgia is often used very negatively in the gaming community; used to describe a feeling of love for a game that was not as good as you remember; peering through rose-tinted glasses at a ‘better time.’

I disagree with this however; thinking nostalgia can be so very important and personal to each gamer.

Crash was my childhood platformer.

Sure I played Mario like everyone else, and had a few sonic games, but no one got as much love and attention as Crash and my favourite character, Aku Aku. These games perfectly capture the nostalgic feeling of playing; by being wonderfully well remastered by Vicarious Visions.

These games and each level was built from the ground up, and the meticulous detail put into all of them is truly breathtaking.

Not only that, but you can even use the D-Pad as your controls, instead of the analog stick for that authentic Crash feeling.

If you’re a crash lover but don’t already own this wonderful trip down memory lane, I don’t know what you’re doing to be quite frank with you. 

It’s Simple


In the gaming world in which we live, we are so very used to difficult boss fights, tough quests and collectibles you need to spend years of your like scouring the map to earn (don’t even get me started on riddler trophies…)

Crash Bandicoot: N’Sane trilogy takes us back to a more simpler time. A time of, run from here to here, break all of these to get a bonus prize (gems in the case of crash). The boss fights are simple too; all you need to do is avoid this and do this a few times to win the fight.

This return to the truly simple nature of gaming; to the roots if you will, is honestly a breath of fresh air, in a world of Dark Souls, Skyrim and The Witcher, it’s nice to return to something much simpler.

Full disclosure, I have nothing against any of those three fantastic games. Crash can easily be picked up for a quick 10 minute session before work or school, or to occupy some quick time; but also sat down and played for hours on end, few games today truly can do that, due to the complexity. 

The Beauty of the Game


Whilst a game like crash would never be truly applauded for its incredible, real world graphics, water engine or physics, it’s hard to deny the sheer beauty of this game.

You can see it just from comparing it to the original; the upgrade is astounding! Vicarious Visions did a fantastic job making this game, its world and characters.

Crash looks just like you would expect from his original sprite, no crazy, outlandish changes to divide fans. He looks amazing. As does Cortex, and Aku Aku, CoCo and everyone and everything for that matter.

The stunning visuals really do draw you in, and allow you to truly immerse yourself into the game.

3 Games in 1


This one is probably the most self explanatory one on the list, but it still needed to be said.

For the price of this game, you get three absolutely great games. I bought my copy for £27.99, which averages out at £9.33 per game, which is amazing value.

What other games of this beauty and quality could you get for that sort of price? Especially a brand new copy of the game, not pre-owned.

It honestly baffles me how cheap this game was for me; but of course I had to snap it up. I do not regret it in the slightest. 

It’s a Remaster People Actually Wanted



This game is unique in the regard that people were calling out for a crash remaster; or a good crash game in general.

As I previously stated, there has been a lack of good installments in recent years, so bringing back these great games, with the great visuals I also mentioned earlier, was a joy to fans!

Taking Crash from the PS1 era and beautifully capturing him in the system of the PS4 is a joy to behold, especially as the lack of good Crash games there has been in recent years.

Not only that, but it feels so right to have an original PlayStation mascot back on the most recent system. The PlayStation truly would not be what it is, or where it is today, without the Bandicoot, and it’s good to see him in all of his glory, on the glorious PS4.

The Challenge


Remember what it was like as a child? Bossing those levels, spinning through all the enemies and defeating Cortex? Well guess what? That feeling is able to be felt all over again!

With all of your years of experience since you played this, surely you must be even better now? That’s what you’d like, but Crash just isn’t that easy. Simple, as I said in point number 2, yes. Easy? No.

One jumping mechanic seems to have changed in this remaster, and it seems to have made it more difficult. Many fans have come to the conclusion that now, simply landing on the edge of where you’re jumping to is no longer enough.

You will now fall off, which can lead to an infuriating number of lives lost and levels restarted.

Are you up for the challenge?


I’ve been very vocal with my reasons for loving this game, but the music is honestly one of the best things about it.

The music that backs these levels isn’t very complex, nor is it too loud or out there.

It compliments levels and loading screens perfectly, and is also very catchy. If you can play Crash Bandicoot without getting the title screen music stuck in your head, you deserve some sort of medal; because that is some good music.

The music is honestly a feature I have always loved about Crash games; but has slipped my mind very frequently when reminiscing on them. Truly though, it can’t be understated as to how wonderful it is. 

So those are my 7 reasons why the N’Sane trilogy is worth every penny of that hard earned money of yours!

I don’t believe that any other remake has had as big of an effect on the audience as this one has as this game has perfectly re-captured what was so great about the originals, whilst still being entertaining and inviting to a new generation! Other remakes of recent years have not done this, or at least not as successfully as Crash Bandicoot: N’Sane Trilogy.

Sony have released remakes in the past including one of our generation’s favourite duo: Ratchet and Clank.

Also releasing the three original games, they made their way on to the PS3. Ratchet and Clank previously featured on PS2 so the graphics on PS3 weren’t as big of a step up as Crash Bandicoot from PS1 to PS4.


Given the success of this trilogy, I would personally like to see Spyro the Dragon reintroduced to the modern consoles as he is another old school platformer icon of the PS1 era.

If there was anything that I could be truly picky about, the loading times in the game feel too long at times.

From loading into and out of levels, after game over screens and other moments throughout the game, it feels a lot longer than it did in the original. This is the only grievance I have with the game, and it’s just a small thing, but it definitely is noticeable for me.

But the question remains; what do you think? Have you already delved back into the world of Crash? Are you on the fence of buying it? Are you an Xbox, Pc or Switch gamer enviously looking over at us enjoying Crash?

I’d love to hear what you think about my 7, and is there any I missed? Let me know in the comments below this post!

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Yes, that’s right, I finally lost my VR virginity, and it was awesome!

I have always wanted to experience virtual reality. It just seems so futuristic and mind blowing. The way experts predict that VR will shape the future and yet I hadn’t placed a headset once on my head seemed ridiculous!

Therefore, I decided, it was time.

London MCM Comic Con, May 2017. It was the first ever time that I went to a Comic Con event, so I was super excited about seeing all of the wacky, clever cosplays and getting to try brand new games that haven’t even been released yet, like Agents of Mayhem; an absolutely awesome game which I will definitely be purchasing in August.

Suddenly, while exploring the variety of stalls the event had to offer, the PSVR caught me eye. Its delicate, sleek design and beautiful LED strips had me long for a session in the Virtual world.

And I knew the exact game to play: Gran Turismo.

Back when I had my PS2, I remember playing Gran Turismo 4. Now, in it’s time, it was an incredible game. From what I remember the graphics weren’t too bad for a 2004 video game.

Let’s fast forward to 2017. Instead of driving around and racing with a controller, you can actually experience the driving yourself with a steering wheel, gear shifter and the pedals, all in VR!

I got to experience Gran Turismo with a steering wheel and the accelerator and brake pedals. But unfortunately I didn’t get to enroll in a full driving adventure as there was no clutch or gear shifter.


That is something I would love to do. Maybe next time, eh?

Despite it lacking the equipment needed to relate to a real life car, I managed to lose a lot of time while engulfed in Virtual driving.

The experience still succeed in convincing me that I was driving a car! Seeing as many of us won’t be able to drive a car like this in our lifetimes, this experience is definitely worth while.

Gaming in 1950s to Now

To be honest, it’s absolutely phenomenal how far games have come since the beginning in the 1950s.

It all began with computers that were so huge they needed an entire room! And all the computer could process was a simple game of tic tac toe.

We then moved to a few white pixels on the screen that were more interactive. Players had to bounce a singular white pixel, acting as the ball, back and forth between two white lines. This was known as the Atari Pong which was created in 1975.

For it’s era, this game could keep 2 players entertained all day.


Throughout the years of gaming, there has been many additions that have revolutionised video games.

Space Invaders circa 1978, is a truly iconic game that is still around today with many different editions and remakes. Its simple design, but great soundtrack and effects made this game turn an average video game hobbyist into a life-long, competitive gamer.

Tetris is also a game which has had many remakes over the years. It was originally created in 1984, and enabled the gaming community to grow a lot larger as it attracted all kinds of people.

And then there was super mario bros, where it all started in 1985: the first appearance of Mario on a console, which then spiralled into many more creations, remakes and editions.

This was the very beginning of all platformer games. From here onwards, the gaming industry just grew bigger and better.

Now we arrive in the early 90s to present, where gaming changed forever. We became more advanced with our technology and our innovative ideas to build something spectacular.

First person shooters came into play, like Doom in 1993; the first of many.

Then there was strategy games, MMOs and RPGs like World of Warcraft in 2004, puzzle games, racing games, action and adventure…. The list is endless.

All of these genres of games that have developed over the years have lead to people asking the question: How else can I play my favourite video games?

What other ways can players be so deeply immersed in games that they have forgotten the world once around them?

Et Voila! The Virtual Reality headset is our answer!

Unbelievable experiences of being immensely involved in video games have been created, thanks to VR and most importantly, movement with your legs, arms and your weapon of choice are now a possibility.

Honestly, playing CSGO like this would be so much fun.


Video games truly are evolving rapidly.

Anyway, back to Gran Turismo.

Gran Turismo Sport is meant to be released at some point this year and will be available for PSVR. Trust me, you should definitely give this game a try in VR.

The way that technology is going, I feel as if at some point, you won’t need driving lessons in real life. You can just drive using VR with a very advanced steering wheel, pedals and a gear shifter.

As soon as I sat in that driving seat behind the wheel, I asked, “Is it possible for me to drift”, and the employee answered “Only if you know how to drift in real life”. I wish I did.

Soon I will learn.

This just proves that it is scarily similar to driving. It’s almost there. Just give it a few years.

I understand that all of you experienced drivers out there may disagree, but I know how to drive, and I fully understand that it is different.

You don’t get the full experience of the bounce in your suspension, to feel of the bite on your clutch, the smell of burnt rubber after you have just managed to complete a sick burnout, the beautiful sound of your turbocharger, the wind blowing in your face as you master an awesome drift.

Or you know, if you are a casual, everyday driver, you just don’t get to experience it the same way.

Okay, It’s different. But technology is advancing.

It’s predicted to change our lives in so many ways and there is no reason why this experience couldn’t, one day, completely replicate that of a real driving experience.

Cheapest Tramadol Uk If we’ll, one day, be able to transport ourselves to the top of the pyramids, why couldn’t we drive a virtual car?

Anyway, after my tremendous experience, I needed more!

I decided I wanted to try out more games in virtual reality.

On the Oculus Rift I played a number of awesome games from AudioShield to Lucky’s Tale.

I even got to walk along a plank which was suspended from a very very very tall building. I had to jump off the plank too – that made me feel so queasy (It’s called Richie’s Plank Experience and you can play it on Steam!)

This game is perfect for all the troll gamers out there. All you have to do is get your friend who is scared of heights and get them on this plank! Warning, they may hate you forever.

Audio Shield was definitely my favourite game. You had to block these coloured balls with a corresponding shield to the beats of a song. It kinda reminded me of guitar hero, which is one of my favourite franchises, therefore that is probably the reason I loved it so much.


Lucky’s Tale was brilliant. I didn’t have to do much movement as this is a platformer. Honestly, I never expected to see a platformer for VR. It was awesome!

It just made you feel like you were actually in the platformer, watching over this little fox. It really made you feel like you had a connection with this character.

After all my VR experiences, I definitely want to try out more games. The escapism that comes with these games is unreal! Stimuli in the real world can no longer interrupt you while fully immersed with a headset making you really question reality during the experience.

Also, new games are being released everyday and I would severally regret not being a part of the evolution of VR!

I’d love to see a zombie killing  game, similar to the modes on Call of Duty games, except you can physically walk around the whole map to collect weapons and repair barriers!

VR backpacks have already been introduced allowing players to walk around in a space. So it shouldn’t be long before we see a game like this in arcades.

In the meantime, maybe I will pluck up enough courage to play Resident Evil 7 through virtual reality.

That would be terrifyingly awesome!

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Isn’t it frustrating when you try to play on your favourite console and your game has a tonne of updates to perform! Or remembering that you can only play all your games in HD and not in 4K (unless you updated your system to the PS4 Pro/ Xbox 1S).

Life is hard for a gamer. 

But I think it’s time to look back at our console and realise things could be much, MUCH harder! The only way we can do this is by comparing our home entertainment systems with the consoles that allowed the gaming world to blossom.

Retro Consoles Vs Modern Consoles

1977 was the year that pioneered the idea of “gaming at home”. No longer did you have to go outside to arcades. Instead, you could try all your favourites in the comfort of your living room.

The one console that truly made this a possibility is the Atari 2600.

Atari were the founders of modern console gaming; they frequently bragged on posters that “there’s no comparing it with any other video game”.

This was, however, until the company suffered the video gaming crash of 1983 *cough* ET.

With 2kB Ram (impressive, right?), CPU speed of 1.79 MHz and GPU speed of 5.32 MHz, it had the highest specs on the market.

Since then, video gaming has been redefined by a number of consoles with revolutionizing features. They evolved from miniature arcade machines to vast home entertainment systems.

To make a fair comparison of old and new, we will analyze each aspect of what the consoles and the companies had to offer:

  • Games
  • Technology
  • Music
  • Promotion
  • Style


Untitled design

A significant and obvious change has been made in games over the past 30 years; the main difference being lack of depth in the games in the past.

You’ll play these games and believe that they could only take a minimal amount of time to develop and design. That’s of course if we compare it to the size and depth of the games today.

The simplicity of Atari and Nintendo games were all due to the main focus of the consoles – they were designed to bring arcade games into the comfort of your own home and arcade games didn’t have the most complex stories – if they did no one would ever get a turn!

Therefore, the games followed basic yet somehow challenging objectives, limited backstory of the characters, certainly no cutscenes and a small amount of levels.

Something else that easily proves the distance gaming has come is the graphics.

Untitled design (1)

Not having the resources back then, the CPUs could only process a byte of data at a time (or as it’s more commonly known, 8 bits). This means that Today CPUs in modern consoles can process 64 bit strings of data and therefore support a lot more detailed games.

One argument that says Retro Games were better is that style of graphics were popular in the 80s. No one was desperate to see detailed graphics as they simply didn’t fit in with the time.

The style of gaming was a fashion in the 80s. Are modern style may not have fit in so well.

The final difference in between the two eras were the possibilities within the game.

When I say this, I refer to the number of options a player has, the amount of commands they can make.

A lot of games in the past involved run, jump, duck and attack. Today, there is a whole variety of ways in which a players can interact with the game.

Not only that, but today there are so many more places you can explore. Games in the 80s saw 2D platformers and limited levels. Now there are whole worlds to explore. Take GTA V for example. You have the whole city in the palm of your hand!

Having such a variety of games on the market today and the quality of them, modern games have to take the lead.



Without a doubt, the technology today is much MUCH more advanced.

One thing that needs pointing out is the amount of things modern consoles can do. Back in the past, consoles were for games and games only. But today, they have evolved into home entertainment systems.

What I mean by this is that you can play movies, you can connect with friends and play online, you can catch up on TV, you can buy games in the comfort of your own home, you can listen to music and so much more.

Did this bother the gamers of the past?


First of all, they didn’t know what they were missing out on. Secondly, they were happy by the fact they could play their favourite arcade games at home. They didn’t need to the console for watching TV and listening to music as they already had devices for it.

Considering the technology they had at the time, Retro consoles were the bomb!

Another significant difference is the size of technology.

Ok, the size of the consoles hasn’t dramatically changed. If anything, they’re still the same size.

However, one holds a lot more data and advanced technology than the other. Having more uses and playing higher quality games but still in the same size shell, retro consoles don’t compare to modern ones.

But if we look at cartridge based games, there is a massive difference! Take for example the size of a NES cartridge, they’re like a huge version of GameBoy cartridges and I mean huge!

Now we have the ones PS Vita’s use cards smaller than most memory cards and almost half the size of a DS game!

Therefore, Modern Consoles have to take a win for this.



For a musician, this is one of the most noticeable changes. Having inferior CPUs, old consoles couldn’t possibly handle full orchestras and a wide variety of sound effects.

However, this never stopped any game developer in making effective games.

Having 8 Bit processors, the game would play everyone’s favourite 8 bit music. Recognisable, bouncy tunes that could easily determine the mood of the scene without complex instruments.

Nowadays, we find ourselves treated with the melodic sounds of strings, drums, basses and more to creating the gaming mood. Many have demonstrated phenomenally composed pieces that have even made it on to classical charts, an example being Battlefield 1!

Having to pick a favourite, my heart has to say that retro consoles had the best music!

Even being a huge classical fan, the white noise and pixelated sounds have won many decision for one reason:

8 bit music from games are memorable.

If I asked you to recreate the sounds of Mario, I’m sure you could do it. For Zelda, for Pokemon, they don’t prove a challenge.

As for other games, the soundtracks don’t come as naturally. I understand you may be able to remember the theme of the loading screen or a memorable battle scene but otherwise, it’s not tunes you would happily recreate with your friends.

It’s as if the older games had their own theme tunes that we so dearly loved and still love today.



Our lives are riddled with adverts we see them on TV, all over the internet, and even when we leave the house on billboards and posters.

Plenty of the adverts are gaming related: games, consoles and more.

This was the same in the past when gaming came into fashion. Well, there weren’t adverts on the internet because there was no internet but you get my drift.


They are another thing that has changed dramatically.

The most noticeable thing is the tone that the adverts give. Gaming in the past was about time to share with family and friends. You can all play competitive games together in a light manner.

Many adverts featured wacky colours, smiley faces and why their console is the greatest thing. They specifically like to promote the together time.

And the TV Adverts, oh boy the TV adverts. I knew it was the 80s but I wasn’t expecting this!

Of course, we have to remember that the quality of the adverts are a lot worse than what they are now however, no one had the TV sets at home to be watching HD Video. These adverts were big productions back then.

Today, it’s a different story.

For many mainstream games, It’s all about being the best player possible; play online and be better than everyone else. This could be linked to games become more immersive and realistic.

Games offer the opportunity to become the soldier you ever thought you could or travel to the depths of space. It showing players that not all experiences might be sunshine and rainbows and the only way is to show it with darker adverts provoking more feeling inside.

Take Halo 5 for example:

Not only is it more dramatic, fast paced, it’s obvious how much video production has advanced.

I’m not saying there aren’t games today promoting family time. Gaming doesn’t have family time as its first priority, let’s be honest. It’s more centered towards gamers looking for the most immersive experience.

Modern games have the benefit of modern advertising.

Using the internet and vast variety of TV Channels as well as popular areas in cities to promote, this has definitely benefited them greatly. Take these for example:


Rockstar Games effectively using the London Underground to display a full sized poster.

Another example:


Bungie stretching the definition of a full size poster at Time Square.

Promotion for 80s games looked a bit more like this:

Untitled design (2)

So these games might not seem so cool to you now, especially given their posters but they were awesome in the past!

The wacky drawings, variety of colours very much fit in with the style of the time.

It seems harsh to pick a winner of better advertisement given the technology available in the past. However, modern adverts are a lot more dramatic and therefore, inviting. As they show off the power of video games, modern console take the win.


Modern Gaming attracts so many audiences that it almost doesn’t fit in with any kind of modern style. You have the most realstic RPGs, real life simulators, the wackiest of fantasies, educational games, brain training games, quirky indie games and so much more.

80s Gaming knew exactly where it was.

It followed the style that decade so famously had: jazzy colours, geometric shapes etc.

All the games fit together as well. Not only did they appeal to everyone but they had similar playing modes, objectives and more. As well as this, the games also managed to be unique to one another with their characters are worlds.

Games created in this era are now embedded into things we think about when looking at the 80s. We think about shoulder pads, jazzy colours, arcades, funky music videos and overly dramatic music.

When was the greatest time to be a Gamer?


To answer this question, you have to ask yourself: “What would you rather experience: the technology or the style?”

Today we have 4k graphics with surround sound audio and an unlimited amount of experiences all thanks to advancement in technology.

Before, we had the true beginning of console gaming; retro games and console selling for £1000+ that our founding fathers continue to discuss, the brilliant 8 bit music and quirky designs that perfectly fit into the age.

To many this sounds like no argument but we also need to discuss something else.

Despite arguments proving the greatness of modern gaming, Nintendo managed to sell 61.91 Million Nintendo Entertainment Systems since 1983 while 40 Million PS4s have been sold.

Okay so Nintendo has had 30 more years to push their pioneering console but that doesn’t change the fact that the console was incredibly popular.

There is one argument that can decide our winner:

Retro gaming consoles are the reason why we were able to create modern consoles.

Without our Atari 2600 or NES, where would we be now? Would gaming still be a thing or would it have died quickly and quietly?

For that exact reason, retro gaming is the bomb.

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Every Gamer under the sun knows that Console Gaming is waaaaaay better than PC Gaming whether they like to admit it or not.

Many PC Gamers hide their feelings incredibly well with plenty of invalid counter arguments. I, myself, don’t see the attraction to using PCs for something other than powerpoint; PC Gaming is just “a phase”.

Of course, I joke.

PC Gaming is alright (I guess). However, I am still a firm believer in console gaming being the future of this industry.

Therefore, I have concocted some reasons (7 to be exact) as to why Consoles are much much better than PCs.

Consoles are easier to play


So after reading this, you might be thinking “If PCs are harder to play, that makes PC Gamers the superior Gamers”. No.

It is simple to find games for consoles that are equally as challenging on PC. The simplicity of many of the games available for console means a wider variety of people can enjoy them.

Take for example families with younger children. If their parents are like most other parents, they won’t exactly be the most experienced of players so definitely won’t be asking for the most difficult titles to play.

As for the children, we want to be introducing them into gaming not scaring them away with inconceivable controls of a PC. Thus, consoles hold the perfect option.

Consoles only require simple setup


GPU, Ram, Motherboard, Hyperdrive, Holodeck: Just a few of the things you have to consider when constructing your PC setup.

What is needed for the console? As long as you have a TV and a few plug sockets (and of course, the console and everything that comes with it), you’re off and away. Just plug in a few leads and you’re done. That’s it.

A counter argument to this would be “By buying all the seperate parts to the computer, you have the most up-to-date gaming setup possible”.

But for PC gamers, it doesn’t take long before part of their setup is out-of-date and they have to splash out even more cash to update it.

For consoles, any updates for the software are automatic and developers are always making games to play; there is no need to update the hardware for at least a few years!

Consoles don’t have to be played at a desk


Consoles can be considered comfortable ways to play games as TVs are usually located at the end of beds or in front of couches thus gaming experiences are filled with cushions and blankets.

PCs are typically found on desks; definitely not as comfortable.

I know there’s nothing stopping them using a TV as their monitor but where do you put your keyboard and mouse? You need some sort of desk.

Anyway, if you Search for “Awesome Gaming PC Setups” you will find yourself with a number of desks and a lack of comfy pillows.

For a variety of gamers, comfort might not be integral. This might turn out to be a more personal opinion. My ideal gaming setup is being wrapped up in multiple blankets with a number of snacks by my side, one controller I can hold comfortably in my hand and I nice, big screen in front of me.

Another benefit to comfy setups as the ease of play when using multiplayer functions.

Say you’re at a party and playing Mario Kart with your friends. A PC Setup at desk wouldn’t hold the perfect option for everyone to play together comfortable. However, a console does.

Consoles are Cheaper


This is not one to be argued with.

There are so many, seperate components to be purchased for PCs that it brings them to unimaginable prices compared to consoles.

Not only are they expensive to be build but there are also expensive to update having to purchase multiple items just to keep the system up-to-date.

As for consoles, you buy what comes in the box, the screen and the games and that’s all!

People may argue that games are terribly expensive for consoles but comparing prices to games in store and games on Steam, the prices are incredibly similar.

Lan Play is much more effective on Consoles


“But you can play Locally on PC”. Shhh your winey mouths.

The LAN Play I’m talking about is when you all sit in one room, each with a controller in hand.

With multiplayer being so simple, anyone can take part: Family, group of friends, etc.

This definitely makes consoles more orientated for groups of people that want to play together with little to no effort.

Don’t have to know every spec of the console to buy a game


As I mentioned in the section regarding complicated PC Setup, all those expensive components you buy each have their own specification. If something in your setup isn’t good enough, you can’t play all the games you want.

Therefore, you need to know exactly everything about your PC and its “system requirements” in order to purchase a game. Frustrating

Processors, Memory, graphics and more are all things that need to be checked before actually playing the game.

For console gamers, there’s one thing they need to remember: what console do they own. Then they make sure they buy a title avaliable for their console.

Thanks to this, no one playing with a console is at more of an advantage to any other players due to hardware. We all possess the same console so all experience the game the same.

PC players with a worse setup than another player will struggle to perform as well due to an increase in bugs, glitches etc.

Exclusive Titles


“But PCs also have their own exclusive titles!”. Are you still here?!

Consoles are blessed with a number of well loved games made exclusively for them. Halo for Xbox 1, LittleBigPlanet for PS4 and so many more titles.

Sure, PCs have their own titles but nowhere near as many.

Developers are more like to construct their game for consoles as they already know the specs of the console. In order for a company to know whether the game works for the majority of PCs, they have to test it on quite a few setups.


For consoles, there’s a very select handful that they have to test on.

Therefore, consoles are easier and cheaper and less time consuming to develop for.

To Conclude: Consoles are superior.

If this article has offended you, please note that I am very accepting of what ever platform you wish to play. You are who you are, PC Gamers and we love you all the same.

If you have plenty more arguments to throw our way for PC Gaming, hold your tongue and watch this space; there are plenty of writers at DoubleUpGaming that disagree with me…

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2016 has come and gone and yet again, the masterminds behind the “Worms” franchise have graced us with a game so brilliant, we have to mention it!

Team 17 published a game that will truly succeed in entertaining us for hours this Christmas Holiday:


Created for testing our fragile minds to the limit, Overcooked is all about teamwork to pass the inventive levels.

You can choose from a number of budding chefs to represent as you enter kitchens you never thought would have existed.

Designed in mind to make sure cooking is as hard and frustrating as possible, you and up to three others have to complete orders to earn as much money as you can before the time runs out.

Your goal is to train your culinary skills in the wackiest of locations to finally defeat the boss level and save the Onion Kingdom.


You may be thinking to yourself: how on Earth could a game like this possibly be difficult??

Well my friend, you are purely underestimating the power of the game designers at Ghost Town Games.

The levels are designed so that players don’t have access to exactly everything they need so other chefs will have to complete other jobs in the game.

For instance, one has the ingredients and the other is next to the chopping boards so one chef will have to pass the other chef the food. Basically, communication is key t0 completing the game.

With this in mind, there is a single player function where you control two chefs one at a time but you can tell while playing it that’s not what the game was created for.

Multiplayer in this game is extremely entertaining.

This is the function that truly makes the game and that’s why everyone loves it:

While there’ll doubtless be at least one person determined to appoint themselves de facto head chef, Overcooked is, simply put, a hilarious game to experience with a bunch of friends.

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The more you continue through this game completing the levels, the more intense its gets!

The floor starts moving, the orders are harder to complete, enjoyment intensifies.

But there are so many aspects of this game that make it so unique; we need to go into a bit more detail to understand why this game is such a great party game for everyone to play.

The controls.

This game has been designed with the varieties of players enjoying this game in mind.

Understanding the potential of the amusement achieved with Overcooked, they have created controls that anyone can understand.

When one person is using one controller, there are only three buttons you have to worry about; Three.

Use the left joystick to move your person, X (or A) to pick up items and put them down, and “Square” (or B) to chop up. That’s it!

The observant ones among us would have realised I said “When one person is using one controller”. That’s because there is also the option for two people to share one controller!

Having such simple controls with the use of only a few buttons per player, why not utilise the rest of the controller and share it!

It also allows more people to play in one go if someone doesn’t own enough controllers.

However, playing this way is a lot harder if you’re sharing a controller with someone who’s not particularly good at sharing.

I tried this mode with a member of the older generation who felt they needed a hold of the whole controller to understand what was happening on the one side that they were using; annoying yet fun at the same time.


Team Building

Communication is a must for excelling in this game and I mean it.

If you don’t like the people you are playing with then co-operative play is not the mode for you.

But that’s also why it’s a great party game:

People tend to show up at parties where they like their fellow attendees thus are guaranteed to like the people they play with.

If you’re playing with some people you’ve just met, this is a fantastic way to get to know them. I would consider this the perfect team building exercise.

When we played Overcooked, our strategy would be to start the level, get to know the kitchen and any obstructions and then designate tasks in the kitchen. Of course, in this process, there was always a friend that would consider themselves head chef.


if you don’t like the sound of team work, don’t fret! There is also an awesome competitive multiplayer mode that tests to see who can complete the most orders before the time runs out.


The sheer stupidness of the game.

I mean this as a compliment.

The process to completing the game required steps you would NEVER see in a normal kitchen.

What am I referring to?

I’m referring to the store cupboards that would keep disappearing so, in a rush, I would take as many vegetables as I could and throw them on the floor before they abandoned me.

Let me reiterate: I would store my vegetables on the floor.

In fact, if I ran out of table space, I would continue to store cut and uncut vegetables on the floor.

I’m also referring to the kitchens in which you cook in. Some would be in volcanoes, others would be in multiple moving trucks.
They would be set in incredibly challenging situations with multiple hazards getting in your way.

Each kitchen would break so many health and safety regulations in the real world, it’s unbelievable!


Last but not least:

The characters

Each has a quirky sense about them and some of them are certainly not creatures you’d find in a day to day cooking game!

From Raccoons in Wheelchairs to a box-head man, you never know which character you will unlock next.

You get attached to one in particular to the point you know you’ll fail each level unless you have your favourite character (Mine’s the angry looking cat, just saying).


What makes this game the most ultimate, super-amazing party game ever?!

If I was ever at a party and forced to play a game, what would it usually be? Something like Just Dance on the Nintendo Wii.

I don’t know about you but sometimes I just want to sit down and hold a controller in my hand, I don’t want to be physically active. Yet, I still want to be social while I do this. You definitely couldn’t do that with Just Dance.

Another game? One thing a mate would bring to a party would always be Mario Kart.

What makes Overcooked better than Mario Kart? We’ve all played Mario Kart before; we’ve been playing it since we were kids!

I’ve never been offered a party game before that revolves around cooking in ridiculous conditions but I love how Ghost Town Games realised that and now, they have given us the chance.

Overcooked has offered us a way out of the trends of mainstream games such as Mario, Rock Band and so on.

But what makes me like Overcooked so much?

This game is designed to make you happy, not for you to play when you’re happy. 

For me, I think it’s because this game has no reference to parties or celebrations or happiness. You don’t have to play it at a party, but it certainly makes a great impact on the evening!


Overcooked has one complaint…

Many fans have been saddened by the fact that it doesn’t have online multiplayer.

When initially pondering whether online play is necessary, I kept thinking to myself: “Do we really need it? This game is so much fun when playing it with people in the same room!”.

Which is true. People love this game creates immense fun when with friends at a party, round their house etc.


Adding online functions would only be another great thing to add to the game; it would just be another reason to buy it.

I’m not thinking about the hardcore gamers that like to challenge strangers but for the long distance friends who want to find ways to play games together but can’t physically get into the same room.

Overcooked holds the perfect opportunity to reconnect distant friends and family; the developers have created something that can let people forget the miles between them.

The creatives behind this mastermind are apparently considering an online function but this however, hasn’t been confirmed (please please please make online multiplayer).

Have you played this game before?

Tell us your experiences with Overcooked in the comments below.

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Call of duty is one of the largest and most successful franchises and is dying, rapidly.

(disclaimer: opinion article)

During their reign as creators of the franchise Call of Duty, Infinity Ward have managed to create the world’s fastest selling game (MW3) and have enticed over 100 million players into playing their games.

Given this success, one would believe the popularity of the games would only be forever increasing.

Sadly not.

The new installment Call Of Duty Infinite Warfare just came out and usually I would be excited since I am a huge CoD fan. Well, I am afraid to say, I am not as hyped.

I, and many others, have to come to realise that Call Of Duty is really going downhill.

The mission is failing.

And our greatest evidence to support this: less and less people are buying their games. MW3 saw 29.74 Million units sold but Infinity Ward have never been able to achieve sales like this ever since.


As seen by the graph, the growth in the series’ popularity is all thanks to Modern Warfare 2, an incredibly popular game, and for good reason.

But the graph shows as if they hit their peak in 2011 with the release of MW3 and that sales have gradually decreased ever since.

Of course, the graph also shows an increase in demand for Black Ops 3. This is not a surprise given the success of the previous Black Ops games.

To understand the nature of the graph, we need to go right back to the beginning

Every November, a brand new Call Of Duty game is released. Back in 2003, Infinity Ward released the very first Call Of Duty. It wasn’t a huge game to begin with and it was very underrated.

The game as a whole was very basic, but extremely enjoyable. It was well designed and had great, intense, single and multiplayer modes. As you can see, the Call Of Duty franchise is a first-person shooter, in which I enjoy a lot.

In 2005, the highly awaited Call Of Duty 2 was released and at this point it was still a minor franchise.

Set in WW2, you get to experience the life of a soldier overcoming the odds. You can play as 3 different soldiers in the Soviet, British, and American Campaign.


However, Call Of Duty started getting a lot more noticed and gaining more fans as new games were released.

  • Call Of Duty 3 –  (2006)
  • Call Of Duty 4: Modern Warfare – (2007)
  • Call Of Duty: World At War – (2008)
  • Call Of Duty: Modern Warfare 2 – (2009)
  • Call Of Duty: Black Ops – (2010)
  • Call Of Duty: Modern Warfare 3 – (2011)
  • Call Of Duty: Black Ops 2 – (2012)
  • Call Of Duty: Ghosts  – (2013)
  • Call Of Duty: Advanced Warfare – (2014)
  • Call Of Duty: Black ops 3 – (2015)
  • Call Of Duty: Infinite Warfare – (2016)

Modern Warfare 2 was one of the best selling Call Of Duty’s, and fans still love playing it to this very day.


Because it’s one of the most well designed games in the franchise. The campaign was incredible, giving you an intense experience.

For example the mission, “No Russian”, is bone chilling. This mission requires you to shoot your way through Moscow airport with Makarov.

This particular mission shows true fear as you learn it’s all for nothing. You then go to see that he discovers your true identity resulting in shooting you on your way out.

Since the Call of Duty’s multiplayer has vastly evolved over the years, Modern Warfare 2 shines bright as its multiplayer is perfectly balanced.

A significant part of the online play is the ability to counter most of the killstreaks by taking cover inside; this can be seen in the pure excellence of Infinity Ward’s design for the maps.

The weapons used in this game were amongst the best ever seen. For example, the sniper rifles like the Barrett .50cal or the intervention, Assault rifles such as the M4A1 or the Ak-47 and submachine guns like the MP5K or the P90.

My all time favourite thing? Using the map Rust to solve arguments with friends. It was so small, there was nowhere to hide…


Personally, my favourite Call of Duty was Black ops 2 and overall, I played around 700 hours of that game. It’s actually crazy.

To me, the multiplayer was almost perfect and I loved zombies (mainly the town map).

So what actually happened to Call of Duty?

Well, in one’s own view, the downfall was Call of Duty: Ghosts.

The campaign? It was average. Nothing special. Not much of a storyline to be honest. Even though I did spend about 7 hours completing the campaign. Non stop!

The multiplayer? I guess that was the only part I enjoyed, until I ended up losing interest and went back to playing Black Ops 2.

But the maps were just exceptionally large. For instance, Stonehaven was enormous. Unless you had a sniper on that map, you were basically screwed for getting killstreaks.

The zombies? Wait… there wasn’t zombies? Well, that is one clear example that this game was THE WORST in the franchise. Zombies just got replaced with extinction. Which makes me wonder… WHAT THE HELL WERE YOU THINKING INFINITY WARD?!

Many players lacked enjoyment in the game due to the bleak colours throughout and boring kill streaks – one of the things that truly makes these game worth while.

Then, in an attempt to fix everything, November 4th 2014 came around and Infinity ward decided to release a brand new Call of Duty, created in a different light by adding futuristic features such as exo suits and guns of the future.

Call of Duty Advanced Warfare was very innovative. But this is when Call of Duty was evolving, into something us fans particularly don’t want to play.

The game developers must have experienced a lot of negativity after Ghosts, therefore they revolutionized the gaming experience with advanced designs.

I must say, in the first month of playing Advanced Warfare I did enjoy it to an extent. Infected was one of my favourite multiplayer game modes as I had such great hiding spots in every map.


I did love exo zombies too. It was different and a lot more challenging. But that’s what a great game requires: Challenges.

But this game displayed the worst sales in Modern Warfare 2! Why?

To put it straight, everyone hated the multiplayer functions. The way in which the game decided ‘who shot who’ is terrible. Give a guy 5 bullets to the chest, he’ll give you 2 back and you’ll be the one that ends up dead!

November 6th 2015 rolled around and Black ops 3 was released.

Each and every CoD fan was excited for this release as Black ops 2 was such an amazing and innovative experience.

But yet again, another futuristic Call of Duty was placed on the market. Not as bad as Advanced Warfare in my opinion, it had some good traits. However the thrusters/ exo suits were back and made everyone too overpowered and easy to escape gunfire.

The zombies? I loved it. The maps were huge, I loved all the easter eggs in The Giant and it had an exceptional storyline.

Adding the Margwa in zombies made it more challenging, and that is an aspect I enjoyed greatly as well as the additional weaponry. For example, having to craft the bow in der eisendrache made it more than just ‘Run around, shoot zombies and don’t die’.

After Black ops 3, we waited, and anticipated the next Call of Duty game.

  • Modern Warfare 4?
  • Ghosts 2?
  • A ‘brand new’ futuristic Call of Duty that nobody wanted?

Well, we guessed right.

Infinite Warfare.


Probably the most futuristic it could possibly get. Set in space? Really Infinity Ward?

Did you know the pre-order sales from Black ops 3 to Infinite warfare dropped by 90%?

As of May 16th 2015 Call of Duty Black ops 3 had 300,000 pre-orders. Since May 14th 2016 Infinite Warfare has just over 30,000 pre-orders. The Infinite Warfare pre-orders are the worst in the franchise history!

I just really don’t understand why the game developers won’t listen to the players. You could say that they half listened since they are brought out Call of Duty Modern Warfare Re-Mastered, but they out smarted us.

Currently you are only able to purchase Modern Warfare Re-Mastered as a bundle with Infinite Warfare.

That truly sucks.

All I know right now is that the war between Battlefield and Call of Duty has a clear winner this year.

Overall the Battlefield 1 reveal trailer has received over 49 million views, over 2 million likes and 39,000 dislikes. Call of Duty Infinite Warfare on the other hand has received over 35 million views and 555,000 likes.


They have a whopping 3.3 million dislikes, making it the largest like to dislike ratio on YouTube, ever!

Plus, the whole game style with Battlefield 1 was completely unique. Having discussed this with friends, we decided that the game was more of an interestingly educational history lesson about the dark battles fought during the Great War.

It was the first game where I struggled to shoot the other team knowing the truth of World War One.


Therefore Battlefield 1 gets my vote, along with millions of other players.

At least Battlefield listens to the players and delivers what they want.

The Call of Duty developers are going to have to step up their game otherwise it will be a dead franchise in years to come.

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This time of year can be the most joyous and equally most stressful.

While we have the pleasure of rejoicing with our family and friends with filling roast dinners and thoughtful presents, our bank accounts don’t seem to thank us for it.

But with the month of November, and Christmas soon in sight, comes the most frustrating thing of all to twist our minds into a mess:

What presents do I buy for people?

This situation is not helped when the future receiver of your gift has given you zero hints as to what they would actually like.

But people, I am here to unravel your confused brains with some great suggestions for prezzies.

Specifically, presents for gamers. 

Today you will discover:

  • Great Games for Various Consoles
  • Quirky Stocking fillers
  • The Weirdest and most Wonderful presents of 2016

To get us started, let’s take a look at the Games recently released in time for the big day:

Video Games

These are always a great gift idea for gamers because this is what they live for: games! With the price being fairly high for each title, make sure you know that the receiver will definitely appreciate the gift before you commit to giving it to them! (Or, keep the receipt and gamble).

Here are the most anticipated games to be released this winter season.

Pokemon Sun and Moon


Yes, another Pokemon Game!

But don’t be fooled. Rather than have you challenge a number of gyms across the region, you are sent on multiple scavenger hunts and given quizzes to solve in order to cross the area.

It stills follows the basics of most Pokemon Adventure games but holds new, unique ways of advancing.

These games also introduce the new idea of Pokemon having exclusive appearances only available to the Alola Region called “Alola Form”. It’s great way of incorporating the original, well loved pokemon into a new game.

It makes us want to catch ’em all that little bit more.

This will make the perfect present for any Pokemon Fan with a 3DS by their side.

Watch Dogs 2


Set in the City of San Francisco, you play as Marcus Holloway, a hacker and “Modern day magician”. A Central Operating system has recently been installed around the city and, having discovered that it’s harming innocent civilians, you have teamed up with the hacking group DedSec to bring it down.

A great action adventure game for the dedicated gamer, this can make an excellent present.

The latest version of the game allows you access to a variety of tools to complete your missions as well more freedom as to how you want to use them!

This is available for PS4, Xbox One and PC.

Dishonoured 2


Dishonoured 2 has been designed for the lovers of stealth. However, it’s still pretty awesome for the players who love to run in and attack people as they please.

The new assassin game has taken the game industry by storm winning multiple awards.

The main reason people absolutely adore Dishonoured 2 is the way that the story mode is unique to every player! Many players can have very different experiences with the game.

This all based on how people approach the game; completing tasks etc.

In fact, storylines can be so exclusive for players that the estimated time to play this game is between 12 and 16 hours. 4 Hours is quite a big uncertainty.

This game is also available for PS4, Xbox One, and PC.

Super Mario Maker


A nintendo game we have all been dying to play in years, Super Mario Maker.

You can now become the evil mastermind behind those impossible levels we use to rage quit over and over again.

While you may feel like it can be a whole lot of effort laying each and every brick, this is not the case for this game. You can draw out your levels as if you are using a pen and paper!

This is my favourite bit:

You can play in 4 different ages of Mario.

So if you want to create a retro Mario level, you go ahead and create a retro mario level. If you want to make a more modern level you can do that!

And if don’t really want to make the courses, thats cool, you can play hundreds of levels generated by nintendo and created by other users around the world.

This game is available on Wii U and 3DS.

Assassin’s Creed: Ezio Collection


A Collection of the original Assassin’s creed games is now available in one box set and it sounds awesome. Each game follows the original Assassin, Ezio Auditore da Firenze as he seeks vengeance for his family in 15th Century Italy and 16th Century Constantinople.

The box set includes:

  • Assassin’s Creed II
  • Assassin’s Creed: Brotherhood
  • Assassin’s Creed: Revelations

Each copy includes the original story from the games as well as new bonus single player material.

An awesome present for any fan wanting to relive the fun with enhanced graphics as well as for those who never got to experience it first hand.

The Ezio Trilogy will be available on PS4 and Xbox One.

The Last Guardian


The Last Guardian is the equivalent of Avatar in the gaming world. First talks of this game was back in 2007 and has been in the making ever since.

The game follows a young boy and a mythical creature and a unique land creating a bond to overcome obstacles and to be honest, that’s all we really know!

The developers, Team ICO, haven’t released many, if any, spoilers for this well anticipated game other than cute screenshots and faced paced scenes of the misfit duo.

What we do know is that the game includes an exclusive storyline with two loveable characters with many secrets to discover…

A quicker reminder, if you’re planning on buying your friend, significant other, etc. a game, remind them not to buy any before christmas!

If of course, they were too eager and went and bought the game anyway, here’s some more ideas for you

Stocking Fillers

Little presents with a lot of meaning that come at a low cost. These can be great for a huge variety of people and are a guaranteed win. The fun and quirky while also telling the receiver that you know them too well.

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For any hardcore Fallout 4 fan, this present is ideal. It is easily accessible from a number of online retailers for a low price.

A great gift that can be discrete or for show, it makes a wonderful accessory for any gamer.

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A cute gift for a girlfriend, friend that is a girl etc. who is very much into the Portal franchise.

This is a fantastic, inexpensive present for someone who expressively shares their passion for this game. It is also a discrete way they can share with others that portal 2 is their life.

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Now, this present obviously isn’t designed for anyone under 18 (Or 21, sorry America).

Party in style with these beautiful Assassin’s Creed Shot Glasses. Make a drinking game with them. For example, take a shot every time something glitches in Assassin’s Creed: Unity.

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We’ve included a gift for the adults so how’s about an awesome gift for the younger generations.

This wall sticker makes it look as if a creeper is coming is out of your wall! A great gift idea for a boy or girl wanting to spice up the bedroom a bit with their favourite game.

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I personally wanted to include this on the list as it’s perfect for any gamer that brags about them playing PC and how it’s “so much better than console”.

I know a few people I would give this mug to.

Now we’ve had some great ideas for gifts, but it’s time for:

The Most Awesome (and probably the most expensive) Presents of the Year!

These gifts are the true the definition of “Where would you even buy that?!” and “Wow! How could I ever repay you?!”. Be prepared for the weird and wonderful.

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“Why is this necessary?” Who knows. However, what we do know is that it’s pretty awesome!

Technically this gift would be a replica of the world’s largest arcade machine but, nevertheless, it’s still pretty big.

It includes over 250 of your favourite arcade games as well as a built in PC to play all your Steam games to your hearts content.

This monster stands out 14.5′ tall and weighs 1,200lbs!

The one downside, its $99,000. So whoever you buy it for, if you have the spare cash, must be pretty close to you.

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Bringing back the past to modern technology, this will convert your over-used smartphone into an even more over-used smartphone.

Enjoy your favourite GameBoy games on your phone with the smartphone gameboy adapter.

It works the exact same as the old one where you plug your cartridges in and you’re ready to go! (Of course you need a phone.)

Coming in at a price of $60, this gift is definitely more affordable than the World’s Largest Arcade Machine.

One thing to note, this gameboy adapter is only compatible with androids and not iphones!

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This is the perfect present idea for the retro gamer parents who want to show of their video gaming history.

Coming in at a high price, it offers a unique solution to carrying your little bundle of joy.

This could be a potential present for a spouse given it’s price tag…

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For any Pokemon fan, just the sight of this jumper will make memories come flooding back. The hoodie has you cosplay as one of your favourite legendary Pokemon and it’s awesome!

But, before we celebrate too quickly, it is quite expensive at £139!

However, if you’re feeling generous, you might make someone very happy this year…

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Okay, I’m not gonna lie, I want this.

A brilliant present for any Playstation follower, this “ugly Christmas jumper” (definitely not ugly) is great for those to get them into the spirit of the season.

The price tag, for a Christmas jumper, might be fairly high but definitely worth it.

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Nintendo are finally releasing a modern version of their original NES system previously released in Europe back in 1986.

All you have to do is plug this baby into your TV and you can enjoy all your favourite NES games.

This is a fantastic present for any retro gamer wanting to relive the past! For the price of £50, I don’t think that’s too bad for what comes in the box.

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I know great present for a diehard portal 2 fan. Impress every gamers you know with this replica portal gun, equipped with red and orange LED lights to make even more realistic.

The only downside, it doesn’t actually create portals. What a bummer.

And it comes at a price of +$450. Maybe a little bit out of your price range but still pretty cool.

At the end of this article comes the reflection period; the time to realise, you’re not as screwed as you originally thought you were as you now, have some brilliantly unique ideas for gifts that you can amaze all your family and friends with.

If you know some folks who are stuck with the same problem of buying gifts, share this article to inspire some more. If you have any more gift ideas for gamers, leave them in the comments below.

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I recently set myself the challenge of discovering a few games that make the gaming industry the glorious piece of art that it is and this was the first to come to my mind.


I have been a follower of the LittleBigPlanet Franchise since they released their first installment in 2008. As a 9 year old, I proudly portered my PSP everywhere with my exclusive copy of LBP and drew all the characters I discovered.


Ever since then, each new release has brought more and more surprises to its fans.

Wanting to unearth more about its developers, Media Molecule, I uncovered a game so brilliantly animated, I HAD to find out more.

While LittleBigPlanet portrayed many beautiful designs and concepts, there’s another game they developed that truly deserves the mention:

Tearaway: Unfolded

This game displays a quirky paper craft world being shadowed by evil and you, a small messenger, are set the task of bringing back the colour.


When I say a papercraft world, I mean it!

Everything, literally, everything is made from paper folding.

In fact, not only is everything in the game made this way, the developers used 280,918 sheets of paper in the game to make Tearaway and needed 647,708 folds! Thanks to using this method to design the game, everything you see in the game can be made in real life.

With such a unique way of creating it, I believe this game holds the perfect opportunity to inspire a future generation of game developers wanting to let their imaginations run wild.

I had the pleasure of interviewing Rex Crowle, Lead Creator at Media Molecule on how he and his team approached constructing an award winning game.

The following article contains the interview between DoubleUpGaming and Media Molecule:

What sources of inspiration have made an impact on key design choices within your games?

“A lot of inspiration I think comes from childhood; it certainly does for me. That might be the things we liked to play with, or the TV shows we watched. Most of these old shows tended to be presented by wonky puppets, or were about crafting your own wonky puppets.

So being shown how to build things, and then bringing them to life by playing with them was a big part of these formative years.”tearaway_unfolded-ps4-screenshot-05

“But, we’re not kids anymore, we’ve all grown up with influences from university, art-college or from travelling and living life. We’ve expanded the team with new friends from around the world that have brought their influences.

So while all the Mm games are built from materials we all played with at any early age, they’re filled with the ideas and influences we’ve absorbed ever since.

On LittleBigPlanet, we were influenced by the different cultures and traditions from around the world, so the game had a lot more variety than a journey through a craft store.”

got2-01“We were aiming to show players just how imaginative and creative the world’s cultures have been.

Which in turn makes it more interesting for us to develop, and ultimately we’d hope these influences inspire players to join in and make their own creations, based on their own particular backgrounds, stories and ideas.

The same went for Tearaway: we built the whole world from paper, and completely geeked-out on making it the perfect simulation of a paper-constructed world, but we didn’t want to it feel like the inside of a stationery shop.

It needed to have depth and atmosphere, and for that we took inspiration from folk-tales. The kind of old stories that never get properly written down, but passed on from one generation to the next.”

How does Media Molecule approach the task of designing such unique characters and worlds?

“I think a lot of that just comes from being a small studio, with a diverse team, where everyone gets to speak-up and contribute. So some of the more unusual ideas can come to the surface and be included in a game.”


“Although we develop games in an iterative, experimental way anyway, we sometimes take some time-out to really jam together on a problem. These periods really free everyone up to think about a problem from a different angle.

The design of iota and atoi in Tearaway came from a jamming session, where everyone on the art-team experimented with paper, and how it moves and what would make a character different from a regular character made of skin and bone.

These experiments ranged from sketches and 3D-renders, to making paper-prototypes and puppets.”

papermenu-01“The same process also influenced the world of Tearaway, where we all experimented together on ways to interact with a world that felt like you were “holding it in your hands”.

And the combination of those experiments, combined with the folklore influences and paper-craft construction, made a world that’s like no other!”

How long does it take to design such characters and levels for your games?

“It’s very hard to say, as the process has a lot of iteration. Characters may be created and recreated dozens of times until they fulfil that need to combine the right personality with the set of abilities and skills they need to have in the game.”

characte2r-01“The same goes for a level, often they are built in small sections we call “motifs”. These are little moments of game play or interaction, which we can put into a kind of library to use when building a level.

They are then laid out into a sequence by a designer, while the art-team are creating mood-boards of inspiration or making small scenes that represent the final atmosphere.

And then from that moment forward is a huge amount of iteration, as art, design, audio, programming, and QA all work together to improve the level with their own area of expertise.

And the production team do the impossible task of making this happen smoothly and making sure that everyone knows what everyone else is doing!”

How far does the art style go to influence and affect the users’ perception of a game?

“That’s down to each individual player and what attracts them really. But I think it’s very important that there is a strong link between the art style of a game and how you interact with that game.

In other words; the art isn’t just a “skin” that could be easily replaced with a different style, and it’s really integrated with the way you play it. For example, we could have made Tearaway out of paper for no reason other than it looked different.”


“We could have kept all the gameplay like a standard platformer: jump over the spike-pits, run through the lava level, throw grenades at the bad guys. But that wouldn’t have unified the art and the gameplay.

Paper spikes aren’t going to hurt anyone, and paper lava doesn’t make a lot of sense – it would just be a pile of ash!

So we used the opportunity to think differently about how we could build a game with paper, and used pop-up books as inspiration to build an environment that you could unfold, peel open, or tear up.

And hopefully that more unified approach makes the game more interesting to all players, so they can just lose themselves in an imaginative but cohesive experience, rather than just looking specifically at the art.”

Despite making it look as so easy, it seems there’s a lot more steps in the process of creating a game.

Before conducting my interview, I believed, to come up with a best selling game, you just needed one guy with an extraordinary imagination.

But there’s a whole lot more to it.

Their most beneficial asset was obviously having a small but communicative team at hand to help everyone cross hurdles and design new parts of the game.

Having a group to brainstorm with rather than creating designs solo has lead to the birth of imaginative protagonists unique to the game.

Having everyone’s inspirations clash together into one game has added to the possibility of a stand out game that hasn’t been approached before. Thanks to a diverse team, influences have been added across the globe and have given it such a huge personality; that’s not something many games can say they had!

Media Molecule have been a prominent Game Developer with fantastic examples of creating quirky and exclusive games.

If you are a developer looking for new ways to approach designing and making your games, these guys are your ideal inspiration.

To find more games displaying great examples of awesome artwork and creativity, check out our previous article: Tramadol Ohne Rezept Online.

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The modern age of gaming is starting to bring more than entertainment into our lives. New forms of Game artwork are gracing our screens and blessing our lives with colour and imagination.

Of course, I’m referring to our golden age of Indie Games that aren’t £50 a game; the ones that don’t worry about following the common trend of their competitors today.

They don’t need to involve guns or wars into their main stories but can face real life issues as well as completely imaginary ones.

And they represent these unique kinds of games with the best of artwork

A common tendency in popular games is to create characters that resemble humans in the most lifelike way. For example: FIFA17 is using head tracking technology on actors so that games can look even more realistic.

But I say, why worry?

Gaming is the most perfect way of escapism so lets use this to our advantage.

There are developers out there who think like me: they extend their imagination to the outer edges of their minds. They truly test how far the human brain can go.

The drawings that they’d go onto create would bring our favourite characters to life, fill our bedroom walls, become our desktop wallpapers, and be our inspiration for new kind of art.

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When discovering more details about this game, it wasn’t the trailer that first impressed me, it was their website!

Displaying excellent examples of the creative characters as well as the popular colour scheme that is involved with the game, I immediately wanted to find out more.

You are faced with quirky characters that you would assume were part of a children’s cartoon but will be surprised to hear how the story unfolds:

“College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren’t the same.

Home seems different now and her friends have grown and changed. Leaves are falling and the wind is growing colder. Strange things are happening as the light fades…”

Even with an unusual looking set of characters, this game is facing real life problems for that of an adult!

While allowing players to relate to problems they may be experiencing at the moment, the game artwork also allows the seriousness of the game to be toned down.

People aren’t reminded of their problems but rather find a subtle way to approach the matter.

Having the main character as a cat in an animated world rather than a realistic human in recognisable surroundings allows the idea of escapism.

Night In The Woods is due a release soon but if you want to see an example of their work, you can download a separate mini game they have developed including the same characters.

Longest Night is a tester game built in a week as a starter project that lets you match up constellations as the gang sit around a camp fire.


It shows a brilliant insight into what to expect in the final piece: the fantastic characters, the entertaining sense of humour and the impressive animations.

It was the smaller things that really drew me to the game; the way the text would have their own tiny animations when being spoken just adds to the game artwork.

Especially with this mini game, despite not having a whole expansive story included (what do you expect? It’s a mini game!) it still had a whole load of cute things to discover.

When you hover over a star, each one makes a unique sound and when you discover a new constellation, you would receive a funny explanation along with it aswell.

Showing such unique designs in their games, I asked Scott Benson, co-creator of the game, on his thoughts on game artstyle and he gave a compelling argument:

“Photorealism, even if it’s somewhat stylized, is just considered a goal. No one asks why The Witcher has really nice grass and horses. But that kind of thing I think can, in aggregate over game after game after game, create an environment where games that don’t go for that are suspect in some fashion.

‘Why isn’t this game chasing that same thing? This isn’t why I bought this expensive hardware! What are you trying to pull?’

Once you get away from how something is ‘supposed’ to look is where things get interesting, and interesting is memorable. I want to know what an artist’s trees look like when they can’t make them look like photographs of trees.

That choice alone puts such a fingerprint down, and tells you so much about the artist and the game itself.”

There’s a lot I will be looking out for in the future from these guys.

Fortunately for some developers with great ideas, they have the backings of big companies.

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Run by Media Molecule, the great minds behind Little Big Planet, TearAway is one of the many fantastic examples of imagination being let free in game developing.

The game artwork presented in this game is so good, it has won a BAFTA for Artistic Achievement

And this wasn’t the only award it has received…

Playing as a paper folded courier, your mission is to journey across a paper world to deliver a message.

In order to do so, you, the player, can:

  • Create vast winds to move threatening obstructions
  • Shine the way when the path is dark
  • Draw on the TouchPad to create items in the game
  • Receive items from the game, through the TV and into your controller .


This game is the ultimate 4th wall breaker as you, not just your character, are the hero defeating the darkness. Without you and your dualshock controller, the paper world would perish due to the scraps taking over.

If that’s not good enough, you can unlock a variety of protagonists to print out and fold yourself; our collection at the DUG office is growing quickly!

The diverse imagination released into this game is one of the best examples of developers releasing their full creativity and imagination on a game that has evidently had alot of love and care put into it.

With a game as detailed and coloured as Tearaway: Unfolded, where would you start in creating it?

We asked Rex Crowle, Lead Creator of Tearaway: Unfolded for his thoughts:

He explained “a lot of inspiration comes from childhood.  That might be the things we liked to play with, or the TV shows we watched.

But, we’re not kids anymore, we’ve all grown up with influences from university, art-college or from travelling and living life. We’ve expanded the team with new friends from around the world that have brought their influences.

So while all the Mm games are built from materials we all played with at any early age, they’re filled with the ideas and influences we’ve absorbed ever since.


When it came to actually designing the characters, Rex praised having a small team on the job as everyone’s opinion could be heard; the most unusual of ideas could flower and be experimented on.

But don’t think that Media Molecule got the characters they dreamed of instantly, “characters may be created and recreated dozens of times until they fulfil that need to combine the right personality with the set of abilities and skills they need to have in the game.”

To hear more from Rex and how they successfully designed their games, you can read the whole interview between DoubleUpGaming and Media Molecule Tramadol To Buy Cheap.


Not all of these games follow a colourful world with a variety of interesting characters to meet. There’s another game we need to consider:


This particular is available across PC, Console & Mobile’s and is one of the creepiest games I have ever played.

Whilst being a 2D Platformer, it is nothing like the typical retro games that are usually made for that format.

Playing as a young boy running through the depths of a dark forest, the world around you is displayed as silhouettes. You have to figure your way to the end before succumbing to gruesome deaths including being impaled by giant spiders and crushed by bear traps.

You could have guessed by now that this game isn’t for the faint hearted. I too struggled with some of these deaths; once I knew I was to be decapitated by giant, hidden spikes, I’d have to cower away from the screen.

The game artwork differs greatly from the others but that doesn’t make it any less imaginative.

This game has no colour and in fact, barely any light.

It isn’t necessarily the colourful artworks that designers use but the originality of what they have designed.

The drawings behind this game perfectly portray just how scared someone should be when in that situation.

I never thought that the subtle artwork, film grain and complete darkness would be able to create such an atmosphere that could get completely under my skin.

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This game takes a sharp turn from their more popular titles including Tom Clancy’s: The Division and For Honour. However, that doesn’t make the game any less amazing!

You are a cute robot, Bud, who has crashed his ship on an unknown planet and are trying to piece your ship back together. On the way, you gain new functions including jet packs and growing indigenous plants to help you cross this unknown world.

Parts of this game remind me of OctoDad thanks to the mis-balance of your character as well as some controls. (If you don’t know what octodad is, you’ve got to check it out!)

The art of this game opens you to a 3D alien planet that truly makes you want to discover the world you’ve landed in; I felt no rush to fix my ship when playing this game.

And the excellent physics complements the brilliant design of the character, it makes you feel like you’re a robot who has never had the need to step out of his ship before.

I think what made me want to include this game in the article is just how cute this little robot is! Just by looking at the poster, you can immediately understand how vulnerable this little guy must be!

Not to mention, the quirky, retro music in the background and the cute beeping sounds that Bud makes; it truly remind of you of a sci-fi robot.

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This particular example is more than a game; it’s more than a piece of art; it’s the first of it’s kind and also a winner of a BAFTA for artistic achievement.

In this particular city, you are Lumi, a small girl you has taken on the journey to find her recently kidnapped Grandpa. She must cross the city by completing puzzles in order to find him. Along the way, you might discover more about him that you never would have guessed…

But here’s the bit that makes this game so captivating:

The city you live in is filmed entirely with a motion control camera.

This means that using paper, miniature lights and a lot of patience, the developers decided to create the world in which your characters explore. It’s the one game that required architects to build it!

The 10 ft tall city took 3 years to create and it was totally worth it.

The model is full of mini motors to move some of the various puzzles and decorations you’ll see spotted around when playing the game.


Now, you may feel that this is an awful amount of effort but Luke Whittaker, Co-founder and Lead Editor at State Of Play Games, explained that this was the easiest way for them to create the game.

They wanted to create the most realistic feel to the city and the only way to truly achieve this would be to use real materials. Using digital technology would involve a lot more precision to create the look they wanted:

You’d be having to throw shaders and all sorts at it and even then it wouldn’t look quite the same

In terms of actually creating parts of the game and filming the shots they wanted, they wouldn’t always know how they were going to do it:

We enjoyed that process of working on the edges of our ability and having to hack things.

You get a massive reward when you turn up in the morning you don’t know how you’re gonna finish a scene and you crack it by mid afternoon, and you’re like ‘this is amazing!’. It’s kinda what you do it all for.

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This particular companies strong points is its graphic designs and animations.

Not only have they looked into designing games but they have also created short films and even toys!

Despite not having released the game yet, I still feel they are the perfect example of what designers should be looking for in regards to make quirky game characters.

They display an excellent way of creating human beings without actually creating human beings.

The dimensions don’t have to be perfect. They can have thick necks and no shoulders and yet, we would still know exactly who they are supposed to be.

That is your main way of drawing characters that you want to stand out from other games: you need to adapt some of their unique features so that they can be easily related to a  certain game.

This is exactly what Yum Yum London have achieved.


So, what did all these games have in common?

The key thing that has lead all these the games to be successful is not because they are the most colourful or most well drawn. It’s the sheer uniqueness that defines the game.

You’ll realise that not one of these games has the same story. In fact, they have a story that has never been touched in this light before.

And the characters?

They are something easily recognized to be a part of a certain game. A lot of the time, if I showed you an image of a character made to look as life like as possible, you wouldn’t be able to pinpoint a specific game that it was related to.


If I showed you an image of one of these characters, you could tell me exactly what game it was from.


You would want to find out more about them.

The best thing about these games in my opinion?

Do you notice any similarities in the trailers?

The developers didn’t need to animate cut scenes for their advert; none of them said at the bottom “Not real gameplay” because all of it is included in the game!

They don’t need to worry about attracting people to the game because the game artwork already is attracting! So all they have to show is real shots from the game.

Do you have any other game art on your wall right now? Tell us which game has your favourite designs.