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The modern age of gaming is starting to bring more than entertainment into our lives. New forms of Game artwork are gracing our screens and blessing our lives with colour and imagination.

Of course, I’m referring to our golden age of Indie Games that aren’t £50 a game; the ones that don’t worry about following the common trend of their competitors today.

They don’t need to involve guns or wars into their main stories but can face real life issues as well as completely imaginary ones.

And they represent these unique kinds of games with the best of artwork

A common tendency in popular games is to create characters that resemble humans in the most lifelike way. For example: FIFA17 is using head tracking technology on actors so that games can look even more realistic.

But I say, why worry?

Gaming is the most perfect way of escapism so lets use this to our advantage.

There are developers out there who think like me: they extend their imagination to the outer edges of their minds. They truly test how far the human brain can go.

The drawings that they’d go onto create would bring our favourite characters to life, fill our bedroom walls, become our desktop wallpapers, and be our inspiration for new kind of art.

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When discovering more details about this game, it wasn’t the trailer that first impressed me, it was their website!

Displaying excellent examples of the creative characters as well as the popular colour scheme that is involved with the game, I immediately wanted to find out more.

You are faced with quirky characters that you would assume were part of a children’s cartoon but will be surprised to hear how the story unfolds:

“College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren’t the same.

Home seems different now and her friends have grown and changed. Leaves are falling and the wind is growing colder. Strange things are happening as the light fades…”

Even with an unusual looking set of characters, this game is facing real life problems for that of an adult!

While allowing players to relate to problems they may be experiencing at the moment, the game artwork also allows the seriousness of the game to be toned down.

People aren’t reminded of their problems but rather find a subtle way to approach the matter.

Having the main character as a cat in an animated world rather than a realistic human in recognisable surroundings allows the idea of escapism.

Night In The Woods is due a release soon but if you want to see an example of their work, you can download a separate mini game they have developed including the same characters.

Longest Night is a tester game built in a week as a starter project that lets you match up constellations as the gang sit around a camp fire.


It shows a brilliant insight into what to expect in the final piece: the fantastic characters, the entertaining sense of humour and the impressive animations.

It was the smaller things that really drew me to the game; the way the text would have their own tiny animations when being spoken just adds to the game artwork.

Especially with this mini game, despite not having a whole expansive story included (what do you expect? It’s a mini game!) it still had a whole load of cute things to discover.

When you hover over a star, each one makes a unique sound and when you discover a new constellation, you would receive a funny explanation along with it aswell.

Showing such unique designs in their games, I asked Scott Benson, co-creator of the game, on his thoughts on game artstyle and he gave a compelling argument:

“Photorealism, even if it’s somewhat stylized, is just considered a goal. No one asks why The Witcher has really nice grass and horses. But that kind of thing I think can, in aggregate over game after game after game, create an environment where games that don’t go for that are suspect in some fashion.

‘Why isn’t this game chasing that same thing? This isn’t why I bought this expensive hardware! What are you trying to pull?’

Once you get away from how something is ‘supposed’ to look is where things get interesting, and interesting is memorable. I want to know what an artist’s trees look like when they can’t make them look like photographs of trees.

That choice alone puts such a fingerprint down, and tells you so much about the artist and the game itself.”

There’s a lot I will be looking out for in the future from these guys.

Fortunately for some developers with great ideas, they have the backings of big companies.

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Run by Media Molecule, the great minds behind Little Big Planet, TearAway is one of the many fantastic examples of imagination being let free in game developing.

The game artwork presented in this game is so good, it has won a BAFTA for Artistic Achievement

And this wasn’t the only award it has received…

Playing as a paper folded courier, your mission is to journey across a paper world to deliver a message.

In order to do so, you, the player, can:

  • Create vast winds to move threatening obstructions
  • Shine the way when the path is dark
  • Draw on the TouchPad to create items in the game
  • Receive items from the game, through the TV and into your controller .


This game is the ultimate 4th wall breaker as you, not just your character, are the hero defeating the darkness. Without you and your dualshock controller, the paper world would perish due to the scraps taking over.

If that’s not good enough, you can unlock a variety of protagonists to print out and fold yourself; our collection at the DUG office is growing quickly!

The diverse imagination released into this game is one of the best examples of developers releasing their full creativity and imagination on a game that has evidently had alot of love and care put into it.

With a game as detailed and coloured as Tearaway: Unfolded, where would you start in creating it?

We asked Rex Crowle, Lead Creator of Tearaway: Unfolded for his thoughts:

He explained “a lot of inspiration comes from childhood.  That might be the things we liked to play with, or the TV shows we watched.

But, we’re not kids anymore, we’ve all grown up with influences from university, art-college or from travelling and living life. We’ve expanded the team with new friends from around the world that have brought their influences.

So while all the Mm games are built from materials we all played with at any early age, they’re filled with the ideas and influences we’ve absorbed ever since.


When it came to actually designing the characters, Rex praised having a small team on the job as everyone’s opinion could be heard; the most unusual of ideas could flower and be experimented on.

But don’t think that Media Molecule got the characters they dreamed of instantly, “characters may be created and recreated dozens of times until they fulfil that need to combine the right personality with the set of abilities and skills they need to have in the game.”

To hear more from Rex and how they successfully designed their games, you can read the whole interview between DoubleUpGaming and Media Molecule Best Place Order Tramadol Online.


Not all of these games follow a colourful world with a variety of interesting characters to meet. There’s another game we need to consider:


This particular is available across PC, Console & Mobile’s and is one of the creepiest games I have ever played.

Whilst being a 2D Platformer, it is nothing like the typical retro games that are usually made for that format.

Playing as a young boy running through the depths of a dark forest, the world around you is displayed as silhouettes. You have to figure your way to the end before succumbing to gruesome deaths including being impaled by giant spiders and crushed by bear traps.

You could have guessed by now that this game isn’t for the faint hearted. I too struggled with some of these deaths; once I knew I was to be decapitated by giant, hidden spikes, I’d have to cower away from the screen.

The game artwork differs greatly from the others but that doesn’t make it any less imaginative.

This game has no colour and in fact, barely any light.

It isn’t necessarily the colourful artworks that designers use but the originality of what they have designed.

The drawings behind this game perfectly portray just how scared someone should be when in that situation.

I never thought that the subtle artwork, film grain and complete darkness would be able to create such an atmosphere that could get completely under my skin.

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This game takes a sharp turn from their more popular titles including Tom Clancy’s: The Division and For Honour. However, that doesn’t make the game any less amazing!

You are a cute robot, Bud, who has crashed his ship on an unknown planet and are trying to piece your ship back together. On the way, you gain new functions including jet packs and growing indigenous plants to help you cross this unknown world.

Parts of this game remind me of OctoDad thanks to the mis-balance of your character as well as some controls. (If you don’t know what octodad is, you’ve got to check it out!)

The art of this game opens you to a 3D alien planet that truly makes you want to discover the world you’ve landed in; I felt no rush to fix my ship when playing this game.

And the excellent physics complements the brilliant design of the character, it makes you feel like you’re a robot who has never had the need to step out of his ship before.

I think what made me want to include this game in the article is just how cute this little robot is! Just by looking at the poster, you can immediately understand how vulnerable this little guy must be!

Not to mention, the quirky, retro music in the background and the cute beeping sounds that Bud makes; it truly remind of you of a sci-fi robot.

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This particular example is more than a game; it’s more than a piece of art; it’s the first of it’s kind and also a winner of a BAFTA for artistic achievement.

In this particular city, you are Lumi, a small girl you has taken on the journey to find her recently kidnapped Grandpa. She must cross the city by completing puzzles in order to find him. Along the way, you might discover more about him that you never would have guessed…

But here’s the bit that makes this game so captivating:

The city you live in is filmed entirely with a motion control camera.

This means that using paper, miniature lights and a lot of patience, the developers decided to create the world in which your characters explore. It’s the one game that required architects to build it!

The 10 ft tall city took 3 years to create and it was totally worth it.

The model is full of mini motors to move some of the various puzzles and decorations you’ll see spotted around when playing the game.


Now, you may feel that this is an awful amount of effort but Luke Whittaker, Co-founder and Lead Editor at State Of Play Games, explained that this was the easiest way for them to create the game.

They wanted to create the most realistic feel to the city and the only way to truly achieve this would be to use real materials. Using digital technology would involve a lot more precision to create the look they wanted:

You’d be having to throw shaders and all sorts at it and even then it wouldn’t look quite the same

In terms of actually creating parts of the game and filming the shots they wanted, they wouldn’t always know how they were going to do it:

We enjoyed that process of working on the edges of our ability and having to hack things.

You get a massive reward when you turn up in the morning you don’t know how you’re gonna finish a scene and you crack it by mid afternoon, and you’re like ‘this is amazing!’. It’s kinda what you do it all for.

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This particular companies strong points is its graphic designs and animations.

Not only have they looked into designing games but they have also created short films and even toys!

Despite not having released the game yet, I still feel they are the perfect example of what designers should be looking for in regards to make quirky game characters.

They display an excellent way of creating human beings without actually creating human beings.

The dimensions don’t have to be perfect. They can have thick necks and no shoulders and yet, we would still know exactly who they are supposed to be.

That is your main way of drawing characters that you want to stand out from other games: you need to adapt some of their unique features so that they can be easily related to a  certain game.

This is exactly what Yum Yum London have achieved.


So, what did all these games have in common?

The key thing that has lead all these the games to be successful is not because they are the most colourful or most well drawn. It’s the sheer uniqueness that defines the game.

You’ll realise that not one of these games has the same story. In fact, they have a story that has never been touched in this light before.

And the characters?

They are something easily recognized to be a part of a certain game. A lot of the time, if I showed you an image of a character made to look as life like as possible, you wouldn’t be able to pinpoint a specific game that it was related to.


If I showed you an image of one of these characters, you could tell me exactly what game it was from.


You would want to find out more about them.

The best thing about these games in my opinion?

Do you notice any similarities in the trailers?

The developers didn’t need to animate cut scenes for their advert; none of them said at the bottom “Not real gameplay” because all of it is included in the game!

They don’t need to worry about attracting people to the game because the game artwork already is attracting! So all they have to show is real shots from the game.

Do you have any other game art on your wall right now? Tell us which game has your favourite designs.

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Ubisoft releases a brand new Assassin’s Creed every year, impressing each and every player with an exciting new historical story each time.

From the beginning Assassin’s Creed, released in 2007, was created and based around the Third Crusade, playing as Desmond Miles.

This third person action-adventure, stealth video game had high potential as it was equally as educational as it was enjoyable.

Ever since, Ubisoft have been developing more video games based on historical events, which include:

  • Third Crusade
  • Renaissance
  • Colonial era
  • French Revolution.
  • Imperial China
  • Victorian era
  • Sikh Empire
  • October Revolution


Each one helps you escape from reality and the world as we know today by taking you in a time machine to a new time period with a fascinating locale.

Throughout the years, Assassin’s Creed has been getting more and more popular within the gaming community, therefore becoming a colossal franchise within the video gaming industry.

This means that Ubisoft needed to keep their players interested by creating a new variety of games in the Assassin’s Creed franchise.

Their answer was Assassin’s Creeds: Chronicles.

Assassin’s Creed: Chronicles includes 3 separate games:

  • China
  • India
  • Russia

The trilogy started by releasing China in 2015; Russia and India soon followed in 2016. All being very diverse in comparison to the original franchise.

Recently, I played Assassin’s Creed Chronicles: China as it was free with an Xbox live gold membership.

To be completely honest— I loved it!


I loved how Ubisoft created this game in a completely different light, however keeping some aspects of the original franchise within the Chronicles trilogy.

I asked frequent gamer and good friend of mine on his thoughts of the game play and he said:

it looks really good for a 2.5D platform and the stealth was incorporated very brilliantly.

How is the style different to the original franchise?

This game is very reminiscent of the old platform games, therefore bringing back the old school vibe of 2D platform games.

This Assassin’s Creed trilogy is based around 2D platformers such as:

  • Mario
  • Little Big Planet
  • Sonic
  • Broforce

But why would anyone consider these types of games anymore? They’re so retro!

But that is what is so precious about 2D platformers – they tone the level of hardcore gaming down. They concentrate on the brilliance of the story and the characters rather than worrying about detailed aspects that come with modern gaming.

Take Super Mario for example.

I bet a lot of players didn’t know much about that tiny, Italian Plumber (some probably didn’t even know he was a plumber.) Despite that, everyone still knew how to play the game!

The objectives could be easily worked out: run to the right, don’t die, and get to the end.

The aspects about how the game worked didn’t over complicate players with complex stories, buttons and functions, side stories and multiple directions to run in and by doing it this way, it can make the game a whole lot more fun.



This Assassin’s Creed trilogy does have aspects which creates uniqueness and makes it stand out from its predecessors.

You could almost say it’s a 2.5D platformer because of the way you interact with your surroundings, making it more realistic and more towards the original Assassin’s Creed style rather than the retro platformer games like Super Mario.

Instead of just thinking about not dying when playing a game as a plumber, there’s a little bit more thinking required to progress through the levels when playing as an Assassin.

Little Big Planet is a great comparison to the Assassin’s Creed Chronicles trilogy as you go more in depth with your surroundings and having a lot more interaction.

Little Big Planet is more of a puzzle game, and figuring out how to get past that certain level.


You could consider Assassin’s Creed Chronicles as a very similar style as you have to pass guards without alerting them, whilst collecting pieces of the animus shards along the way,

This is all so you can pass the memory sequences and assassinate Zhang Yong at the end of memory sequence 12.

The rest of the Assassin’s Creed franchise is all third person and enables you to explore an unbelievably beautiful world of history, allowing you to free-roam and show off your parkour skills.

As the Chronicles trilogy is a platform game, this limits you greatly to exploration.

Although you are able to free-roam in the world of Assassin’s Creed in the rest of the games, you still need to use stealthy techniques to get through map and complete the memory sequences.

Ubisoft has kept that aspect of the game to make sure it still has the vibe of assassination and history.

What could possibly be bad about it?

Although these set out games may be visually appealing and intriguing, it does lack in some qualities.

After playing China, I didn’t experience much of a story in comparison to the other Assassin’s Creed games.

Throughout each memory sequence you can find chests containing scrolls which explains further about the situations you are in or about the characters involved.

For example Scroll 1 gives us a character description of the ‘newly trained’ assassin, Shao Jun, who was born in 1505 in imperial captivity.

There isn’t really any cut scenes. However, in between each memory sequence the historical Far East is replaced with watercolour paintings, involving calligraphic pen strokes which focus on certain attacks and moves.

In some ways, this trilogy can be exciting as it’s reminiscent of old school games, however it may not be seen as enjoyable as it could be as it has lost the touch of discovering your way around a specific area.

From personal experience of playing this game, I found it quite easy to get through, and I got through it extremely quickly as it is a very short game, including 12 memory sequences which on average take about 10-20 minutes each.

Some memory sequences are slightly longer. Memory 5, 10 and 12 took me on average about 5 minutes to complete but then memory 3 took me 27 minutes.  All adding up to around 3 hours and 40 minutes for the entire game.

That is still incredibly short for a video game, don’t you think?

Especially when you compare it to the rest of the franchise; much longer, more difficult and more enjoyable to play. A lot of players love a challenge when it comes to video games.

Trust me, it is a lot more thrilling.

Overall thoughts?

Despite the negatives, I still did enjoy it and I loved how it created a ‘Retro Vibe’ . Personally, Assassin’s Creed is my favourite franchise so to be completely honest I would enjoy it no matter what.

What other modern 2D platform games do you love? Tell us in the comments below!

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With the new year recently started we wanted to do a round up of our best and most enjoyable games of the decade.

So we put on our nostalgic gaming hats and put fingers to keyboards to give you our list.

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Call of duty 4 - Games of the Decade

Now I think that everyone remembers this game probably because of the mission “All Ghillied Up”

Crawling past the Russian soldiers and APCs and realising how bad of a decision it was to shoot them and try to hold off their force.

Its on this list because of the unique campaign missions that were very enjoyable but also the multiplayer maps that caused havoc amongst some friends.

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Battlefield 3 - Games of the Decade

Battlefield 3 was undoubtedly one of the best games to have existed.

Some of my best memories came from Battlefield 3 one such memory is when me and my friend Calum flew around the Golf of Oman in an attack helicopter and repeatedly destroyed the bush wookie snipers.

The co-op missions were enjoyable to play as they felt like each one was different. It is on the list because we all love the destruction of our favourite maps such as Operation Metro or hitting an incredible shot such as a 5 man multi kill whilst in a tank.

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Halo Reach - Games of the Decade

Halo: Reach was the first Halo game that allowed you to use your customised spartan in the campaign but that is because it didn’t feature Master Chief.

However, Reach gave us some of the most fun that we have ever had in the crazy forge maps like Jenga or the mongoose races but the best was definitely Infected.

Infected was one of the tensest games that you could play especially when you were the last alive. Reach is on our list as it gave us some of the funniest times that we have ever had.

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Call of Duty World at War - Games of the Decade

World at War has got to be the best Call of Duty without question and the reasons for this are its use of historical events which stood out to me and a lot of my friends, being able to blow off peoples legs or arms and the first Call of Duty to have zombies.

Zombie mode gave us a lot more replayability but also some frustration. World at War is on the list because of everything about it as it gave a lot of replay ability and entertainment.

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Skyrim - Games of the Decade

Skyrim is one of the best RPGs that you can play for months, possibly years because there is soo much to do especially on PC where there is a huge active community that are constantly releasing content ranging from armour sets to companions.

Skyrim has so much replayability that you can sometimes just get lost in possible options.

I remember not completing the Whiterun quests and I didn’t have a single random dragon attack for the rest of my playtime. Skyrim is a game of the decade because is just so enjoyable to play and it has nearly unlimited content.

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Minecraft - Games of the Decade

Minecraft continues to take the world by storm with ever expanding updates that improve game play.

It is one of the most popular games in the world at the moment and has millions of users world wide.

Possibilities in this game are endless and hence the game is also endlessly replayable!

I have had many hilarious memories in this game and that is why it’s on the list.

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Grand Theft Auto 5 - Games of the Decade

Grand Theft Auto 5 caused mass excitement when it had been teased and everyone loves the fun activities that you and your friends can get up to.

GTA V has is constantly being updated with new content such as new vehicles and weapons for players to customise and show off. GTA missions allow players to complete activities with random players or with your friends and this can cause a lot of fun.

One mission I was playing had a random player driving his fully customised and upgraded his smart car but of course it was still slow so we had to wait but it gave me a lot of entertainment.

Why is GTA V on the list you may ask and the simple reason is… it’s awesome.

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Runescape - Games of the Decade

Now where do I start with Runescape.

This game was my whole childhood because there was so much for me to do and it was just a simple point and click game that has recently evolved.

Update after update gave me and my friends hours of excitement after school. I have had times of sheer happiness when I completed a difficult quest or when I got a cool weapon but I have also had times of rage when I died and lost a lot of my gear.

My most memorable time of Runescape was the final boss of the “Grand Tree Quest” which my friends has said was very hard. So I spent a lot of gold buying weapons, armour and ammo to fight the boss only to find that I had gotten the boss stuck and was free to hit him… The ten minute fight that came after was rather underwhelming.

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Rainbow 6 - Games of the Decade

Rainbow Six Vegas 2 was one of my favourite childhood games because it gave me the ability to be a military operator and customise him to my liking.

I remember playing the campaign multiple times with different friends but it was still fun every time.

When I unlocked the riot shield I felt immortal and just continued to play for weeks just using the riot shield.

Why Rainbow Six Vegas 2 and not Rainbow Six Siege?

Well Siege is more multiplayer based and in my opinion a lot harder but definitely still one of my favourite games. However, Vegas 2 gives players who are new to shooters the possibility to practice their skills in the single player.

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Payday 2 - Games of the Decade

Payday 2 has recently grown to one of the most popular games in the gaming world and I can see why because it has a lot of content and different ways to play that reward in different ways.

Overkill are constantly releasing new masks and weapons that keep players interested.

Me and my friends have spent days playing Payday and we either fail hard, fail less or don’t fail at all but at the end of day we had fun robbing banks and gangsters.

Payday has an incredible customisation for its masks because there are soo many possibilities you probably won’t find most of them.

What do you think of our Games of the Decade?

Share your thoughts below in the comments!

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You may be thinking after all the free to play games you’ve played,you’ll download this one and enjoy for 2 hours, then tell people to play the objective,then realize it’s pay to win and shelf it…..digitally.But what if I told you there was some effort put into this game? You’d probably laugh,but the graphics in of themselves separate it from other F2Ps. But here it is,in all it’s glory.

What is Ghost Recon Phantoms?

Ghost Recon Phantoms is the latest F2P Tom Clancy game.Unlike Ghost Recon Online it is much more polished, the movement is smooth, the cover system makes more sense than before, the graphics are simple but bearable. I would be lying if I told you that the game is balanced.The recon class is overpowered but it still takes skill to use.

What are the features of the game?

It has the classic Ghost Recon movement lines on the floor showing you the quickest way around.It is a game that requires teamwork it’s motto being “Fight together or die alone” which is very accurate but this doesn’t mean you have to stay with people the whole time.It means you shouldn’t try to go solo but you should try to co-ordinate an attack.For instance,on bazaar the map based in a long mall with a no-mans’ land in the middle is perfect for snipers,but around the edges are tight hallways perfect for the support class shotgun and low-lying levels for the assault class.I had two snipers pinning the enemies down on the other side of the mall while an assault ran along the left side and eliminated enemy snipers and I rushed in behind to clean up any survivors and kill assaults and enemy suppression drones.

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What gadgets are there?

There is also two kinds of gadgets each class can equip.Each one suiting a certain playstile.The recon can use scan which detects enemies within a certain range and allows you to see them through walls or he can pick active camo to get behind the enemy.The support can use a ballistics shield similar to a moving bubble shield from Halo 3 allowing the player to advance into enemy territory.He can also use blackout which EMPs the enemy.The Assault has Blitz which is an assault shield and a Suppression Drone; a rather small deployable drone that follows it’s owner has a similar effect to “Black Ops 2’s”;guardian.It does a high amount of damage to enemies in it’s affective range and slows them down massively.

What are the micro transactions?

The micro transactions can buy you Ghost Credits for use in the shop.It’s better to just earn credits as you get around 2000 credits a game if you do well.The final verdict on micro transactions; get them if you’re lazy,of you care enough….earn them!

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After recent news has broke that stores in brazil are already selling the much anticipated game;  watchdogs, many people are seeing an influx of leaked images that have never been seen before. Although at this time it is uncertain to why some stores in brazil are selling the game, we can be sure this is going to lower the hype for  the offical release which is set to come out on theGeneric Tramadol Online Order Tramadol Online Legally As some form of proof  images have been taken showing that people have indeed got the real game in hand, however we are yet to find out if these stores have stopped selling the game or infact they are currently stocking the PS3 versions of the game. As for the leaked images, they do not really show us anything that we do not know already, but in spite of this they have not been released by ubisoft or any affiliated companies so it could possibly be linked to this recent news that WatchDogs is in fact being sold to brazilian customers at this precise moment. Cheapest Place To Order Tramadol Online Tramadol To Buy Online Uk Can You Order Tramadol Online As a treat people have also released exclusive gifs and some extra Watchdogs leaked images that may contain parts that are yet unknown to many of the WatchDogs community – The original poster of the stream which was found on twitch also commented on the Watchdogs forum with the following:

Hey guys, it’s me. Didn’t think this will blow out that big. I streamed only to my friend because he was really interested in game, I have Limited Edition pre-ordered myself for PS4. Some random guy found stream with 1 viewer on twitch (if you know how twitch works – that’s insane) and then posted link on reddit, so more people = got Twitch stuff attention and got banned. I don’t intend to stream it anymore.

Tramadol Purchase Online Legally Tramadol Online Order 180 Tramadol Overnight We will by updating you on all the latest WatchDogs information, so make sure you check back frequently to find out the latest news about one of the most anticipated games of 2014. Please let us know what you are most looking forward to and if you have any extra information you would like to add make sure you leave a comment below and we would be more than happy to add to our growing list.

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The team at DoubleUpGaming are quietly anticipating the new release of Watch Dogs from Ubisoft and today we got a pleasant surprise! Along with over small unimportant announcements us gamers can now see if our systems are up to scratch or if we may have to update a few other things before we head to the shops or even steam where you can pre-order now and view the system.

Many hardcore gamers will have it easy when it comes to the recommended specifications when as below but in case  you may not have one of the best systems around Ubisoft have been kind to specify all of the minimum requirements.


  • OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
  • Processor: Eight core – Intel Core i7-3770 @3.5 GHz or AMD FX-8350 X8 @ 4 GHz
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 graphics card with 2 GB Video RAM – Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
  • DirectX: Version 11
  • Hard Drive: 25 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
  • Additional Notes: Broadband connection and service required for multiplayer mode. Supported Video Cards at Time of Release: nVidia GeForce GTX460 or better, GT500, GT600, GT700 series; AMD Radeon HD5850 or better, HD6000, HD7000, R7 and R9 series Intel Iris Pro HD 5200


  • OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
  • Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
  • Memory: 6 GB RAM
  • Graphics: DirectX 11 graphics card with 1 GB Video RAM – Nvidia Geforce GTX 460 or AMD Radeon HD 5770
  • DirectX: Version 11
  • Hard Drive: 25 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
  • Additional Notes: Broadband connection and service required for multiplayer mode. Supported Video Cards at Time of Release: nVidia GeForce GTX460 or better, GT500, GT600, GT700 series; AMD Radeon HD5850 or better, HD6000, HD7000, R7 and R9 series Intel Iris Pro HD 5200