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At i52, we were able to catch up with Chris Davis, developer of the upcoming time management prison escape game that puts you in the life of an inmate. The Escapists is developed by Derby studio Mouldy Toof, the maker of Spud’s Quest. It was successfully crowd-funded through Kickstarter last year. The Escapists was greenlit by Steam within just 96 hours of its application last year and is scheduled for release later in 2014. It is also not to be confused with its singular form – The Escapist. That’s a whole other game altogether, belonging to the aisle where Super Meat Boy is shelved.

All That Avails Is Flight

Welcome to Shankton State Pen, Prisoner. This place will be your personal hell hole starting right about… now. You’re going to serve a long, long time in here.

Your day is scheduled to the hour. You do have some sort of restricted freedom during recreational time, but under the suffocating scrutiny of the prison guards. You wake and toil to the same tedium everyday. The unending monotonous chores you are prescribed are driving you mad with boredom. The true torture of prison are parallel to that of Sisyphus in its endless repetition: the clean becomes soiled, the soiled becomes clean, you sweep that broom day after day, over and over.

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You decide that things are going to change. You’d break out of those metal bars and taste true freedom on the tips of your tongue. You’re going to escape; you will fill your lungs with fresh air even if you have to claw your way out.

The Plan

Like every prison-escape mastermind, you’re going to need a plan. The Escapists is a prison break simulator, which brings to mind a certain TV series from a few years back. Instead of seating on the edge of the couch as the drama unfolds, this time you’d be taking the lead in your very own prison escape.

Time Management is key in this game. You have to follow the routine enough to minimise suspicion from the prison guards. You can get in trouble for not following prison protocol and the guards would start harassing you. Eventually, the verbal warnings would escalate into beatings – the guards would come for you, knock you out and detain you. You’d wake up losing all your illegal items and some of your money.

Other than planning for your great escape, there are also other activities you can engage in. Taking up jobs would allow you to build relationships with NPCs, scavenge resources and take part in events that would affect the game world.

In the Early Access there’s currently 3 jobs available: Laundry, Wood Shop and Metal Shop. “But in the full game there would be about 10 different jobs available”, explained Chris. The full version would be complete with 5 more prisons to explore and break out of, each differing in layout and theme.

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Your cellmates are also a resource to be made use of. Some of them would have things to sell or ask you for “favours” – which is similar to a quest. Some of these quests would actually have you to “jump” another cellmate, and if you comply, your friendship with that particular cellmate would drop. So even in prison, there’s the social politics game that you’d eventually be coerced to play, much like most corporate offices. While your cellmates can’t offer you a promotion or a reduced sentence, they do pay you. So you take what you can get.

Money is mainly used in the game as a trading currency to purchase stuff that is harder to find otherwise. Those elusive ingredients that would concoct your escape could also be found by stealing.

You’re also invited to hit the gym, if you so desire. Stats like Strength and Speed can be increased by weight lifting or running on the treadmill at the gym. Strength determines the player’s health, and speed determines the attack speed of the player. Intelligence is also used in unlocking crafting recipies, and can be raised by going to the library. Opinion is a variable stat – that each NPC would hold a different value which denotes their opinion of the player. The lower the stat, the higher chance an NPC would attack without being provoked.

The Escapists provide the freedom for the player to choose in which manner would they want to escape. “Some players would prefer to build up stats, while others would rather jump straight to planning the escape.”, Chris commented, based on the playthroughs he has seen. High Strength and Speed would give you a better chance against guards, which might seem like a worthy investment if you’re not rushing for time.

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Earlier this year, Tramadol Online Echeck that they will be taking The Escapists under their wing, as the veteran publisher goes along picking up promising Indie titles under their new Third party Publishing Program.

To lift a quote from the press release- Debbie Bestwick, Team17’s Managing Director says: “The Escapists is a hilarious and truly captivating game that I personally backed on Kickstarter and have followed from the start. It’s one of the funniest games I’ve played for a long time, it constantly brings those laugh out loud moments from everyone who plays it. I’m delighted Chris has decided to become part of the program we are offering to fellow indie developers to help bring their games to market.”

In our interview with Chris, when asked about his future plans for the title, he answered: “It’s only been on Early Access for a few days, people are already pitching ideas on the forums” “They’ve got their own take on how things should go, so I’ll be taking in their suggestions and see what I can do with it. At least that’s the plan for now.”

The Escapists is currently on Steam Early Access for $9.99. Chris also informed us that there is an Xbox One version in the works, currently being developed by Team17 themselves while he toils on polishing the PC version. Neither version has a fixed release date yet.

 

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Penarium is an upcoming PC title made by Self Made Miracles, and published by Team17.

At the recent Insomnia52 , one of UK’s largest gaming festivals, We had the chance to speak with Bethany Aston from Team17 on  this indie title.

“Penarium  – A Sadistic Circus Extravaganza!”

In Penarium you play as Willy, a quirky anti-hero in a frantic 2D arena, fighting for his life. As fate would have it, Willy was on his way to the circus – where contestants have to run, jump and do anything and everything possible to avoid certain gruesome death –  accidentally entering the wrong queue, Willy finds himself as a contestant instead of being part of the sadistic crowd that’s currently cheering the contestants on.

Single Player Mayhem

In it’s single player game mode, it’s an arcade-stylised survival game where players have to avoid an inane variety of traps in a chaotic platformer that grows exponentially turbulent overtime. “You’re going to die in the end anyway!”, chimed Aston, whilst trying to stifle her own giggling; and of course – our character did fall prey to the crazy circus moments later – of which had us laughing.

With the thousands of hazards that can be thrown at you every single time, Penarium is easy to jump into but difficult to master. You never know what’s coming next.  A device that scrolls across the top of the screen will constantly work against you – it might start shooting bullets at you, drop a heavy demolition ball or spew torrents of water.

When your heart skips a beat as you somehow manage to survive that wave of disaster thrown into your face, before you could applaud yourself and question the possibility that you might have accidentally tapped into your hidden potential for the next eSports professional – you’re absolutely disfigured by one of Aston’s favourite hazards – the Chinese Dragon.

Multiplayer Chaos

After our quick, and oddly humorous death, Aston informed us that the game does have multiplayer modes available.  We jumped at the chance and went straight for Versus mode, challenging Aston to take on the circus against us. If anything, the single player mode was an inking of the potential anarchy when two players are allowed into the pit.

There are two modes of Multiplayer available – Local Co-Op and Versus. All the same hazards from the single player mode makes their appearance, but with the addition of another player – it charges things up a little. In Versus mode the two players will attempt to survive the onslaught of traps, while trying to sabotage and bring about the downfall of the enemy. It takes two to tango in this dance to death, and the circus is our stage.

Future plans of any changes to the multiplayer game modes are still ambiguous, “It’s two players local co-op,” Aston said. “This is just it, at the moment. Over the course of the shows we’ve watched different kinds of people playing it and it’s a hilarious game to watch.”

More Than Worms

Team17 isn’t resting on its laurels. The company known most famously for the Worms franchise enjoys a cult following on its newer releases on the Worms Universe, as well as a vibrant player base thriving in the undying classic – Armageddon.

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Founded in 1990, Team17 Digital Limited is a leading independent developer and digital publisher headquartered in West Yorkshire (UK).

In the recent times, the industry veteran is seen to be forging ahead and pushing global expansions on its third-party publishing program. Less than half a month ago, Team17 announced their collaboration with Self Made Miracles to release the fantastically sadistic circus extravaganza Penarium on PC later this year. Self Made Miracles is an independent game studio based in the Netherlands, Utrecht.

What To Expect
Penarium’s charm lies in its apparent simplicity, and its absurdly easy to pick up – either for the 10 minute tea break or to kill time on lazy Saturday mornings. While an actual release date has not been set, Penarium is expected to arrive late 2014.

In the mean time though, you can check out various other Team17 published titles that are currently only Steam’s early access. Tramadol Next Day Visa and Overruled! come to mind, and they are, like Penarium, part of Team17’s Can You Still Get Tramadol Online.

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About Bethany Aston

Bethany Aston is a Senior PR Executive at Team17 Digital. She is one of Tramadol Online Order Cheap 2013, a collection of the brightest minds and rising stars in games, retail, publishing, events, marketing PR and journalism.

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Recently at Insomnia 52 we had a chance to speak with Tramadol Online Overnight Mastercard, Community Manager of the MOBA, Transformers Universe

Navigating through the packed exhibition hall the open booth of Transformers Universe could be found with many wanting to try out the game first hand – from adults to children most of them found themselves battling through the short 10-20 minute games which were being live streamed straight to the jagex twitch account. Whilst Shaun was not commentating over the fast paced action packed games, I decided to catch up with him and find out a little more about the game.

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The Warriors

On the Autobots team, characters such as Monsoon, Triage and Overclock can be found as “starter” warriors which every first time player will be provided with. Likewise on the  Decepticons team, players are provided with Rampart, Hotwire and Drive By. Each Warrior features their own unique abilities that can help in the aspect of healing or damage. Where the money lays for Jagex are the real bad ass warriors for players is that these characters can be purchased with the in-game currency .

Deadheat, ” a founders warrior, bought from one of the four packs” (starting from as little as £24.99) can see perks such as laser beam riffles and blades for both short and long range battles. These paid for warriors can give a significant boost  to the gamers playing style but some may argue that it empathises the idea of a pay to win game. However, playing as Hotwire (one of the starter warriors) on the day, using my amazing healing abilities, I found no significant difference between me and the other players using founder warriors.

Changes to the game

Amongst the various changes to the HUD and gameplay elements the most advantages change was Jagex’s decision from “originally being an MMO to now being a MOBA spaced style”

In this case it is a battle arena, its multiplayer and its online

This change comes as MOBA style games become increasingly popular within the gaming community. MOBA’s, of course, refer to the Multiplayer online battle arena features and many of the heavy hitting first person shooter mechanics combined with the more relaxed RPG elements that many gamers already love. These changes could of reflected an opportunity spotted within the market or could be down to the vast amounts of player feedback the Jagex team has acted upon.

Interestingly we spotted another major change in the mechanics of the game from when it first started out. “With the death mechanic before, it was cool to kinda split it up into the use of separated warriors but we would often find that people might just enjoy playing certain warriors, like their healers…”, shaun explained. This change feels as if it has greatly improved the fluidness of each game, no longer are players forced to wait and watch their team mates get slaughtered as they stand on the side lines with their wrecked warriors. Now players can jump straight back into the action and it reduces the need to pay money within the game to have fun.

Team play is better than going alone

It seems most game developers now focus their attention on moving players away from their old habits of braving the game alone and to the albeit more interesting team style playing. Although on paper this is a very good idea, the reality is that many players still fail to communicate and play as a team – this has been echoed in games such as Battlefield, Dota and even the Online Tramadol Australia.   However, maybe due to the lack of high quality mics or matchmaking,team play has never quite launched perfectly in any game.16

Even if this is the case with most games, we are slowly shifting our attitudes and it could be the next generation of gamers who finally make the change as evidenced with some of the younger players in the transformers booth at Tramadol Buy Uk. Certainly whilst playing it could clearly be seen that using team play tactics lead to a much longer survival rate for players.  One of the key advantages is the use of the healers’ ability, their sole purpose is to keep the team going  for as long as possible and was perfectly shown with one of the players at the even – “if she went down, then her little friend next to her would try and heal her and keep her going”

 

The future of Transformers universe,

From an upcoming clan system, tournaments, game modes, maps, unique warriors and community driven suggestions, the feature Transformers Universe looks bright, and combined with the the strong image of the Transformers brand and the expertise of Jagex Game Studios, the game is certainly in safe hands. Shaun  expressed to us how with their internal tournaments of the game held within their studio offices has lead to the idea of implementing a clan system throughout to give players a better chance to play as a team and to add new layers of user interaction. As for new game modes, maps and warriors, only the future can tell what these will be like.  Hopefully maps will become more detailed and warriors will continue to evolve without the need to spend mass amounts of cash.

The game is constantly changing to suit the needs of the player base and with the majority of it being user driven via the community forums, the game can be shaped into what we the players want to see.

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Could this be the next big MOBA that will change the way we think? Will you be taking a look at the “free to play” game?

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Insomnia52 kicked of to a great start this year and after spending the majority of our time heading around speaking to a ton of great people, we have now had the chance to compile some of our best pictures from the event.

If you want to find out more information about our first day at Insomnia52, we have put togetherTramadol Buy Cod detailing all the great things going on during the day and will also be uploading pictures of some of the you-tubers found at the event on the day!

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Day One of Insomnia 52 kicked off to a start bigger and better than any year before and with over 2,000 people predicted through the doors on just the first day alone

Some are sceptical of the so-called “gaming festival” and what it brings to the table, but after just day one at the event the team at Tramadol Rx Purchase have pulled off a fantastic job in making it really feel like a true festival. As in any festival there is wave after wave of interesting things going on: from free handouts of pro graphic cards to the meet and great where many of the best European you tubers met their fans.

So much to do that you can’t fit it in just one day!

If that was not for you then the exhibition hall is where it’s at – the day brought the likes of 2k games with both Borderlands – the pre sequel and Evolve (two fantastic games which will soon be followed by developer interviews from DoubleUpGaming) Jagex also showed their faces with their new open world MMO, Transformers Universe with whom we will be talking to their brand director later today.stage

Yet if that is not enough for you there were plenty of events happening on stage – from the opening ceremony to the Mindcrack team live on stage playing PVP with fans. Behind the main stage area you could find many people lining up to play on some of the retro games, go head to head on the table top games or even visit the Yog’sCast.

“A stampede of avid gamers clawing at each other”

The opening ceremony was filled to the brim with many people hoping to get hold of the masses of loot being thrown out on stage. From what was a calm and civilised ceremony, it very quickly turned into a stampede of avid gamers clawing at each other for that one chance to get hold of an empty cardboard box (yes people really did want to get hold of an empty cardboard box….) With all laughs aside the ceremony featured many of people’s most favourite idols and really got the crowd going for the rest of the day.

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The True Legends Lounge

Within the legends lounge and Minecraft zone attendees found themselves queueing for that one chance to meet their idols – for most this was the first time that they had even seen their you tubers’ in flesh making it a moment to truly treasure. By far Syndicate’s meet and greet was inundated by masses of people hoping to get a glimpse, signing or even a hug from the UK’s number one subscribed You tuber. In fact so many people wanted to meet their him that staff at insomnia had to limit the amount to only 200 (only a fraction of the masses that wanted to meet)

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A Night to remember

The night ended with many of the weekend festival holders attending the insomnia party held in the large outdoor tents taking up most of the Ricoh football field. Although Radio One DJ Zane lowe could not attend the replacement of DJ Fresh was just as good or could even be considered an improvement.

Insomnia52 is not over yet and there are many more things to come throughout the course of the weekend – So stay tuned on our social media where exclusive pictures and updates will be regularly updated.