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2014 has been a time of worry for both Purchasing Tramadol Online. The question on everybody’s minds right now is: What does the future hold for this industry?

It would be great to be able to write an article about how 2015 looks bright for the gaming industry but, as sad as it is, this is the first time in a long while that I haven’t been excited for anything the new year has to offer in the way of gaming.

For those in the loop, it’s a time of fear as we’ve witnessed attempted assassinations of our long-time hobby by the very people who are supposed to represent our views, tastes and best interests. For those who are casual players the last few years have proven uneasy as more and more releases are rushed and packed full of microtransactions that nobody asked for; to the extent of one YouTuber claiming Fifa 13 for the PS2 to be the best edition of the sports title due to the lack of microtransactions and DLC. Even beloved indie developers such as Mojang have fallen prey to greed from the larger corporations.

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Despite Nintendo’s refusal to innovate technologies that aren’t somewhat gimmicky they’re easily the best company in gaming right now: focusing on creating fun, lighthearted games with a heavy emphasis on gameplay over graphics. Blizzard, too, can be seen doing similar to this with Hearthstone (which, for the record, has one of the best free2play payment models of all f2p titles I’ve tried out).

Unfortunately, this corporate greed isn’t something that we’ll be seeing the back of in 2015 if at all for that matter. Provided that there are still people actively purchasing the Call of Duty’s, FIFA’s and Assassins Creed’s of the industry on launch for the full £30 – £60.

GamerGate – If not the press then who can be trusted?

Despite our greatest efforts to keep away from GamerGate there is no escaping it. With the former issue stated in the introduction: 2014 has been a year of great turmoil for the gaming press. Following an indie dev’s “relations” with several high-up media leaders the journalism naysayers finally had the evidence that they needed to start a movement against the larger corporations such as Kotaku, Gawker and Gamesutra that previously ran gaming journalism.

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In a seemingly successful effort to shift the blame off of themselves, such websites declared that gamers were “dead” and that the movement- entitled GamerGate- was in fact regarding misogyny (hatred of women). This effort became popular fairly quickly thanks to the likes of Tumblr and the mainstream media choosing the easier stance on the issue. This has continued now for over 6 months with over 3.2 million tweets using the hashtag #gamergate and many opting serious changes in perception of sites that they used to love. The conflict seems endless and at the current rate there will be neither a clear winner nor loser; although the edge is currently in GamerGate’s direction.

So what’s the silver lining?

The only saving grace of the industry in its current state appears to be the thriving indie scene. More and more we’re seeing fantastic releases from the community that often defy the previous conventions put in place by larger corporations. People are creating microtransaction & Day 1 DLCless content at prices that everyone can afford. Sites such as provide self-managed storefronts while Steam’s Greenlight service is ever popular.

You have new tools becoming more and more accessible such as the recent news of Order Tramadol Online Cod Overnight to use, programming being taught in schools all over the country and many big gaming sites- ourselves included- dedicating much of their time to getting indie developers out there and known.

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We can only hope that this scene continues to develop as it has and that the edge continues to sway in GamerGate’s favour.

Make sure you stay tuned for our follow up article on all the great things that gaming could bring to the industry

Have you got any wood to throw on this depressingly bright fire? Do you bring good news? Am I just being far too cynical? Let us know in the comments or via Twitter @Tramadol Hydrochloride Buy Uk

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The Unreal Engine is an industry standard tool for developing 3d games, featuring a shockingly impressive set of ready to use cinematic effects and is now almost completely free to use!

The fantastic news for both indie and triple-A devs alike hit earlier today with Unreal announcing that the Buying Tramadol For Dogswill be free to use without any function restricting limitations.

Epic’s Tim Sweeney writes, “The state of Unreal is strong, and we’ve realized that as we take away barriers, more people are able to fulfill their creative visions and shape the future of the medium we love. That’s why we’re taking away the last barrier to entry, and going free.”

A powerful tool, now free to all

Last year Epic decided to shift away from the engine costing a huge amount in an attempt to coax indie developers away from Unity and more towards their product. Unfortunately such a powerful tool isn’t free to develop on Epic’s end and so the cost was a $19 a month subscription. While that’s not a huge price to pay for a developer serious about their games, it isn’t the same as being free.

So whats the catch?

As can be found on the Tramadol For Dogs Where To Buy, “You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation.” Sweeney then went on to reveal, “When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.”

To most devs this will be seen as a much fairer payment scheme – especially to those who just want to give it a quick test drive. It also makes it a much more feasible tool for education or for people who are only dipping their toes into the realms of game development where before it was premium software for the very best who knew what they were doing.

Now: do you want to simply mess around a bit? It’s free to do that! Do you want to create and publish a fully-fledged game? It’s also free to do that with only a minor royalty payment on your first $3k!

This adds yet another great tool to the Cheap Tramadol From India arsenal along with the likes of Unity, Game Maker, Cry Engine and many many others. With an innumerable amount of great software out there (such as the ones listed in Purchase Tramadol With Mastercard) it is bound to open up the space just a bit more and give new found opportunity in an ever growing industry.

Will you be utilizing this newly accessible tool? Let us know via the comments below or to Order Tramadol From Mexico on Twitter!

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On the 7th of November indie developer Pencil Test Studios announced a partnership with indie games publisher Versus Evil for the release of “Armikrog”: a clay-based stop-motion adventure game to be released on PC, Mac and Linux early 2015.

The game is being developed by industry veterans Mike Dietz and Ed Schofield, the creative talent behind classics Earthworm Jim and the Neverhood. “We’re very excited to be working with the team at Versus Evil,” said Mike Dietz, “Having successfully gone through the challenges of securing Kickstarter funding for Armikrog, we focused all of our efforts on developing the game.”

There is simply nothing like Armikrog and our team couldn’t be happier to be working with such a creative developer

The title boasts a wide ranger of voice talent such as Jon Heder (Napoleon Dynamite), Michael J Nelson (Mystery Science Theatre 3000) and Rob Paulson (Pinky and the Brain). The concept seems very interesting: blending ‘claymation’ and classic adventure point-and-click gameplay as you guide the protagonist “Tommynaut” and his blind talking alien dog “Beak beak” through a fortress (Armikrog) on a planet they’ve crash landed on.

“There is simply nothing like Armikrog and our team couldn’t be happier to be working with such a creative developer” said Steve Escalante, General Manager of Versus Evil. “It is a magical experience walking into their studio to see all the handcrafted sets, puppets and props. The combination of traditional clay sculpting with stop motion animation delivers such a unique look and an in-game aesthetic so genuine, it draws you in. The team at Pencil Test have created one of the most unique and beautiful game experiences I have ever seen.”

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Pencil Test Studios was formed in 2009 by the previously mentioned Mike Dietz and Ed Schofield. It  is located in Lake Forest, CA., and the studio specializes in game development and animation production. They’ve collaborated on numerous successful video game franchises with high profile clients such as Disney, Pixar and Activision. Versus Evil, LLC is a US based independent game publisher. Led by a group of AAA games industry veterans, Versus Evil provides a complete publishing solution for indie devs including brand marketing, community, social, PR, creative, production, QA, legal, distribution and other general business support. They publish games globally and have offices in both the USA and England.

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What do you think about this cross-over of claymation and interactivity? Let us know in comments or via Twitter and Facebook!

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Blizzard have announced “Can You Get Tramadol Online“- a 6v6 team-based FPS

Over the last 2 years Blizzard have proven to us that they cannot produce something that isn’t well polished and without features; Hearthstone has had an incredible launch (now earning more for the company than World of Warcraft despite being free to play!) and Heroes of the Storm has received some extremely positive reviews, as has the Warlods of Dreanor alpha / beta. And now, out of nowhere, we’re presented with a gameplay and cinematic trailer for a brand new multiplayer first person shooter, “Overwatch”. Let’s take a look at everything we know about this new title.


Earlier this year, Blizzard’s Tramadol Online With Mastercard was cancelled after seven long years of development. Kotaku reported after the announcement of cancellation that it was to be “a massive multiplayer PC game in which players could both maintain non-combat professions and shoot their way through death-matches on a sci-fi version of Earth”. Mike Morhaime, Blizzard co-founder and CEO said in an interview with Polygon regarding its cancellation that, “We had created World of Warcraft, and we felt really confident that we knew how to make MMOs,so we set out to make the most ambitious thing that you could possibly imagine. And it didn’t come together. We didn’t find the fun. We didn’t find the passion.

We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.”

While Titan and Overwatch aren’t connected directly, Blizzard have said that Overwatch uses models and maps originally intended for Titan. The issue with Project Titan, ultimately, was that the market had changed a lot since they’d first released World of Warcraft. For example, modern MMORPG’s often follow a free-to-play business strategy else they run the risk of failing. It’s a very saturated market. At the time, neither of these things were true. It was quite a sad day for Blizzard fans when the announcement was made, but it’s clear to see now that there were better things in mind. Overwatch appears to be the successor to Project Titan, regardless of the official statement. Both follow futuristic settings and have the same department of Blizzard working on them and so it’s easy to believe that Titan was cancelled following successful Overwatch alpha tests.

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At first look, comparisons can be easily drawn to Valve’s Team Fortress 2. They both bare a similar art style and the format of each class being a different character that fulfills a different role in the team. Upon further inspection, however, we can see some clear definition and uniqueness. Blizzard are incorporating the holy trinity (or, in this case, quadity*) into an action first person shooter it seems, with each class fitting into one of four categories: Offense, Defense, Tank and Support. Offense and Defense are fairly self explanatory and will most likely serve their purposes attacking and protecting objectives. Tanks, as in other CRPGs, are the big tough guys designed to take the brunt of an assault. Support characters are healers. It’ll be interesting to see how this will work in a fast-paced action FPS, especially with tanks coming into play. A main tactic in World of Warcraft for tanks is “taunting”- getting the opponent to focus attacks solely on yourself- but of course in a 360 degree environment this will not be possible. All that we can do is wait and see how this mechanic unfolds.

Each game is a 6v6 and so Overwatch could be more likened to a MOBA than anything else. This will allow for intimate play between each class and hopefully will also push teamwork to a must. This being said, Blizzard have called it a “pick up and play FPS”, leading us to believe that the game isn’t necessarily as “hardcore” as a MOBA would usually be and instead could feature drop in and drop out servers the likes of which we’ve seen in games such as Call of Duty and, as mentioned earlier, Team Fortress 2.

View the video below for gameplay footage and let us know in the comments what impressions you get from it!


In classic Blizzard fashion, we haven’t been given an exact release date but a promise of beta sometime next year. “It’s ready when it’s done” is something that the company has based their launches on for a few years now and it’s worked out well for them. We can’t really say anything about this just yet but to make sure you Tramadol 50 Mg Online Uk and wait for an email later next year.

Until then, we’ll keep you updated on all things Overwatch as it’s announced! Let us know what you are most looking forward to about this game…

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After spending several hours crawling around a now desolate and ruined city, I realise something: there is no possible way to win.

Survival games are interesting because they really shouldn’t be fun; there is (usually) no overall aim or specific win state. Your goals are self-determined and losing is a nightmare as a result. “It took me 2 hours to get this M4 with a whole 5 bullets in!” I gleefully tell my friends as in the distance a gunshot is heard and a flash is seen and my well earned loot is lost forever.

Such is the life of a survival horror fan: another lesson learned, another moment lost. Yet, this genre has kept my coming back time and time again for better and for worse. And so here is a list of my personal favorite experiences in the harsh reality of simulated apocalypse.

5. Infestation: Survivor Stories (formerly WarZ)

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Hold on a second! Before you click that close button, allow me to explain: I:SS is the game that most people love to hate. It once stood for everything you could possibly do wrong in a survival horror game: lies about what was in the final product? Check. Stolen or traced assets? Check. A huge focus on microtransactions in a pay to play title? Double check. So why is it on this list? Well, I invite you to give it a second chance: it’s not actually all that bad any-more. Lead game designer Sergey Titov has stepped down- to much applause- and his replacement team has done a fantastic job of getting the title back on its brain-loving reanimated feet.

New maps, removed deathmatch and better economy

They’ve built an all new map, phased out the deathmatch aspect, lowered prices, made zombies drop more cash, made all items previously purchasable with only GC (the game’s premium paid for currency) purchasable with in-game dollars and heaps more. It still isn’t perfect, but it’s getting to a state where it is actually playable and a heck of a lot of fun. It often goes on sale now for around £2.49 on Steam, so if you haven’t already ignore the steam reviews and pick this up when it’s cheap. The dev team is currently in the process of writing a remake of the game, lovingly titled “Infestation: New Beginnings”, which should be entering closed alpha shortly. All owners of Infestation: Survivor Stories will be given a free copy of this at launch, so watch this space!

4. EVE: Online

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While not technically a horror game, EVE is one of a very select few games that unintentionally has the atmosphere of being extremely frightening. Even from the early stages in the game when you’re still trying to wrap your head around the concept of a completely player ran market, all of the elements of suspense are there.

EVE is one of a very select few games that unintentionally has the atmosphere of being extremely frightening.

You’re told from the start that if you make a wrong move at any point that could result in your entire EVE career rolling back to day one. It’s something that this title prides itself on, and fairly so; the result of your actions is based completely on skill. Sure, the bulk of combat revolves around the random number generator but there’s more to it than first meets the eye. I have 3 years of experience with this game and let me tell you: never underestimate even the most primitive of ships. I’ve seen the ship that you get from the tutorial missions cause major issues for the side of a battle and the cheapest of parts pushed together to create a killer build.

A game that relies on split decisions…

Once you’ve experienced that sort of destruction and realise that the entire game relies on split second decisions, you’ll classify it as survival horror. Letting your guard down at any moment or looking away from the screen for a few seconds because “That’s only a Navitas!” (one of the cheaper spacecraft) can result in your death. Combine this constant fear with the ridiculously huge open sandbox universe and EVE: Online quickly becomes a must play for lovers of the survival genre.

3. Rust

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Rust is the latest big project from Garry’s Mod developers Facepunch. It’s a cross between DayZ and Minecraft at its core, but looking beyond those comparisons it becomes something else entirely. When entering Rust for the very first time you’re placed randomly in the middle of a huge world filled with radiated villages and facilities, ravenous and starving bears and wolves and, of course, naked player characters and are armed with nothing but a rock to defend yourself. Nightfall will come quickly and when it does if you lack a shelter then you may as well find a way to kill yourself and try again the next morning.

Gathering, hunting and building

Fortunately, it doesn’t take long to start getting structures together, but then you’re faced with the issue of finding food to avoid dying anyway. This is one of the few survival games that gets the survival element just right: you have to decide whether this day is going to be about gathering, hunting or building. You’ll need to either find or craft weapons which fortunately is a fairly easy task. You generally spawn fairly close to structures and within those structures it’s easy to find guns and ammo provided you pay close attention to your RAD (radiation) levels. This is good as it seems that very few developers remember the golden rule of first person shooters from the 90s: over-powered is fun. While the guns are fairly balanced they aren’t extremely few and far between and so finding one is a fairly quick and fun process.

Then, of course, when you have one you can go and raid other people’s bases which is where this game truly shines; the terror of being inside your house to hear the sounds of gun fire and people screaming at you down the microphone is next to none in the gaming industry. Being on the other side, however, is hilarious. And that’s a good way to describe Rust: terror and hilarity at every moment.

2. DayZ

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I know what you’re thinking; number 2!? NUMBER TWO!?!? Yes, DayZ does seem like the most obvious game to earn that number 1 spot on this list. After all, it practically invented the gritty, realistic zombie survival genre and did it almost perfectly.

The game is fantastic. It has an atmosphere of constantly being watched that no other game can rival. Helped by the ArmA II (and now the ArmA III) engine, it has realistic movement and gun control that, again, no other game can rival, but its ultimate downfall is just how potent that feeling of being watched is. My experience with DayZ was not one of a post-apocalyptic world ravaged by the walking dead but instead one of entering a town or village only to be greeted by a swift shot to the head. It’s exciting at first but gets old fast. I want to be hunted down by zombies and be forced to work together with someone who otherwise would be after my gear rather than enter a large town with 8 or 9 zombies covering the entire area only to be shot before I know there’s even a person there.

It practically invented the gritty, realistic zombie survival genre and did it almost perfectly

Unfortunately, it isn’t an issue that can be fixed in any way that would make people happy: the game is now divided between PVE players and PVP players, the latter treating the game as if it’s an arena death match and the former wishing the constant threat of bandits away completely. Ideally, guns would be extremely scarce but then that poses the threat of quick boredom. Ideally, zombies would be a real threat but then the PVP players wouldn’t be happy. It’s a catch 22, really, and is why I don’t feel DayZ should be given the number 1 spot. It’s a fantastic game that invented a genre but that genre is an extremely awkward one that is near impossible to crack and, at present, DayZ just doesn’t cut it for me. It’s is currently in technical alpha and so has plenty of time to improve the formula. Every element of a perfect zombie survival game is there and I’m personally looking forward to the game’s completion in 2 or 3 years time.

1. Minecraft

I have a love-hate relationship with Minecraft. Unfortunately the community has now devolved into a majority of the players being 6 – 12 years old and so I see through rose-coloured glasses when thinking about this game. I played it almost 5 years ago just as InDev moved into InfDev and it was more or less my obsession for the following couple of years and was, at the time, a fairly obscure title played by a few people from NeoGAF, Reddit and /v/. It was- and still is- a hell of a lot of fun and extremely scary at times. The spawn system has since changed but “back in the day” mob spawns were heavily unpredictable. If you were out mining at night, for example, and turned away from a passage way you’d carved out you could never be sure that a creeper or zombie hadn’t spawned right behind you.

A constant fear in such a family friendly game

This constant fear is still present in the game, perhaps not to the same extent, but that’s why it’s on this list. Minecraft was a game changer and much like DayZ invented a genre. It has the perfect elements of survival mixed with panic, even before hunger was introduced. Night fall can be terrifying if you’re returning from a recently discovered cave as the sun begins to set and even when you’re nice and cozy in your house you’re still at risk of catching the eye of an Ender Man unintentionally.

This is why it is number 1 on this list and is the same reason that EVE: Online is here too: it isn’t scripted. I could’ve easily listed off games like SCP: Containment Breach or Slender but I don’t deem those as true survival horror games as they provide scripted jump scares rather than player-infused fluid and dynamic events completely of their own accord. Minecraft has a true scary atmosphere when it wants to and a calm and peaceful one when it doesn’t. It all depends on the way that you, personally, play the game.

What’s your favorite survival horror game? Do you agree with this list? Let us know!

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The Summit 2 is an upcoming Dota 2 tournament hosted by BTS (Beyond The Summit) boasting a huge prize pool of around $236,000 and it boasts sponsors the likes of G2A, Twitch and 100Tb.

Arrow Gaming, a malaysian e-sports group who are currently focusing on Dota 2, were all set to enter The Summit 2 when they were discovered to have been caught up in the recent match result tampering that has been terrorising the professional e-sports scene over the last week.

It’s stomach wrenching to find out this kind of information, especially with a team who I watched shine in the Ti4 qualifiers.

David “GoDz” Parker, a prominent figure in the professional Dota 2 community, has released a statement on the situation. Writing on Reddit, he says “It’s stomach wrenching to find out this kind of information, especially with a team who I watched shine in the Ti4 qualifiers.” states “Unfortunately, after further investigations into these match-fixing incidents, we’ll also be removing Arrow from The Summit 2 SEA division.”

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The future for Arrow Gaming doesn’t look very bright at present and we’ll be watching close to see how and if they manage to pick themselves up after this incident.

Official Statement

Our management is at the moment investigating and contacting relevant parties regarding this accusation involving two players from Arrow Gaming in the ”322” scandal.

Pertaining to this matter, should an Arrow player be proven guilty of such unethical work engagement, it will not be tolerated by our management and strict actions will be enforced.

On a side note, Arrow Gaming team, since its first establishment in Jan 2014, has shown nothing but pure dedication and innermost determination to create a brand name for the team so that AG can be one of those admired teams in the arena of Dota2. The management will not condone any unprofessional involvement which can tarnish the team name and disappoint their many fans.

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Recently the Order Tramadol American Express reported that Microsoft is considering purchasing Mojang, independent developer of “Minecraft”, for $2bn. In the past few days the rumours have been confirmed and Microsoft have in fact acquired the independent studio for $2.5 Billion!

This will come as a shock to anyone that has followed Mojang or Minecraft throughout their development as the founder, Markus ‘Notch’ Persson, has frequently stated his disapproval of the way that big companies are organised, going as far as to cancel an Oculus Rift VR version of Minecraft after the company was acquired by Facebook. Throughout his career he has also criticised Microsoft numerous times claiming that Windows 8 was an attempt to “ruin the PC as an open platform” after Metro was revealed to be closed source. Finally, in 2012, he stated that “The more studios that can remove themselves from the publisher system, the more games that will be made out of love rather than for profit.” Markus is the majority shareholder in Mojang and despite his previous statements of disapproval the sale has been confirmed with the added comment “that I will be leaving Mojang AB as soon as the sale is finalized.”

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The future of Minecraft…

So what does this mean for Minecraft and future games from the once-indie studio? It would be safe to say that Minecraft will start receiving more frequent updates most likely focusing on the PC and Xbox version opposed to the PlayStation edition. At a stretch we may begin to see development of Minecraft: Pocket Edition for Windows Phones and pushing further paid DLC . With regards to new releases the future development of new titles and IPs is unclear. On one hand it would be most beneficial for Microsoft to push Mojang to release at least a single game or two every few years as the company would garner a huge amount of hype for any sort of new development (Scrolls, for example, which turned out to be a fairly average game ) but on the other hand Minecraft was created initially to test a landscape creation algorithm showing that experimenting with code and ideas can be better than writing out a full design doc with a complete plan and target demographic.

All that we can do for now is wait and see what the future holds as our beloved game is now in the hands of the industry giant, Microsoft

Editors Note:

Notch has spoken out with regards to Microsoft’s interest and has said that it was actually his idea to sell. “[He] reached out to Microsoft a few months ago based on a positive working relationship while working on Minecraft for Xbox.” (Bloomberg).   Notch  is still planning on leaving the company once the transaction has been completed.

Let us know your view on Minecraft being sold to Microsoft…